Does anyone see vpk_linux32 with their beta servers?

On Fri, Mar 15, 2013 at 11:44 AM, Fletcher Dunn <[email protected]
> wrote:

> Ah, OK, that is a bug.  The client is putting it in the wrong folder.  The
> file's logical name should be "maps/de_dust2_unlimited.bsp".  The
> "custom\bks" bit is particular to your server and the client shouldn't know
> about it.  (Aside from its coincidental presence in the URL.)
>
> We tested custom map download in the TF beta.  I'm not sure what might be
> different for cstrike.
>
> Thanks for reporting that problem.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Denis Eliseev
> Sent: Friday, March 15, 2013 11:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike:
> Source SteamPipe Betas released
>
> Yes, I'm using FastDL server. Real path on server is
> cstrike/custom/bks/maps/de_dust2_unlimited.bsp, client requiesting it from
> FastDL normally, request is "GET
> /loads/cstrike/custom/bks/maps/de_dust2_unlimited.bsp HTTP/1.1", host: "
> css32.ru", referrer: "hl2://77.232.128.228:27033"
> (sv_downloadurl is css32.ru/loads/cstrike), and download it to
> cstrike\download\custom\bks\maps\de_dust2_unlimited.bsp , but can't load
> map from custom dir.
>
>
> 15.03.2013, 22:21, "Fletcher Dunn" <[email protected]>:
> > Hm, the client should not be downloading it to
> cstrike\download\custom\bks\maps.  Downloaded files should be placed into
> the download folder.  So, it should have ended up on the client as
> >
> >         cstrike\download\maps\de_dust2_unlimited.bsp
> >
> > Are you using the FastDL server?
> >
> > If you can confirm that the client is not downloading the file to the
> correct location, please file a bug in github.
> > https://github.com/ValveSoftware/Source-1-Games
> >
> > Thanks again for testing.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Denis Eliseev
> > Sent: Friday, March 15, 2013 11:12 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike:
> Source SteamPipe Betas released
> >
> > Bug? Or it's normal behaivor? I copied map to
> cstrike/custom/myservername/maps, server starting normally, client
> downloading it to cstrike\download\custom\bks\maps, but after download it
> disconnecting with "Missing map maps/de_dust2_unlimited.bsp,
>  disconnecting".
> > If I put map in "old style" cstrike/maps, it downloads to
> cstrike\download\maps and starting on client normally, so I can connect to
> server.
> >
> > 15.03.2013, 20:19, "Fletcher Dunn" <[email protected]>:
> >
> >>  A patch for the beta Counter-Strike:Source server and client has been
> released.
> >>
> >>  The game is ready for testing.
> >>
> >>  -----Original Message-----
> >>  From: [email protected] [mailto:
> [email protected]] On Behalf Of Fletcher Dunn
> >>  Sent: Thursday, March 14, 2013 7:59 PM
> >>  To: Half-Life dedicated Win32 server mailing list (
> [email protected]); Half-Life dedicated Linux server mailing
> list ([email protected]);
> [email protected]
> >>  Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike:
> Source SteamPipe Betas released
> >>
> >>  Well, the Counter-strike:Source server just released doesn't boot.
>  Whoops!
> >>
> >>  This will be fixed tomorrow.
> >>
> >>  If you want to start the download now and let it run, the bandwidth
> won't be wasted.  The patch tomorrow with the fix will be small.
> >>
> >>  My apologies.
> >>
> >>  From: [email protected] [mailto:
> [email protected]] On Behalf Of Fletcher Dunn
> >>  Sent: Thursday, March 14, 2013 7:19 PM
> >>  To: Half-Life dedicated Linux server mailing list (
> [email protected]); Half-Life dedicated Win32 server
> mailing list ([email protected]);
> [email protected]
> >>  Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source
> SteamPipe Betas released
> >>
> >>  SteamPipe Betas have been released for Half-Life 2: Deathmatch and
> Counter-Strike: Source.
> >>
> >>  For each game, we have released a SteamPipe version of the dedicated
> server, which is a separate installation that should be installed using the
> SteamCMD tool, and a client beta that you can opt in to.
> >>
> >>  The regular (non-beta) dedicated server and client are not affected by
> this beta.
> >>
> >>  Further information about the SteamPipe conversion of the Source
> engine games can be found here:
> >>  https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
> >>
> >>  We will keep the games in beta as long as significant bugs are being
> reported.  You can help ensure that your favorite feature works without any
> disruption by helping to test it!  In particular, the following features
> are sensitive to the filesystem changes and could use extra testing:
> >>
> >>  *         Custom maps and server-side mods, and downloading of custom
> content from servers.
> >>
> >>  *         Pure servers
> >>
> >>  Thanks for testing!
> >>  _______________________________________________
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> please visit:
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> >>
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> >
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> >
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