All four games build out of the same source code.

CS:S does not share release depots, but it builds out of the same source 
branch.  (This change was made by popular request, because an update to TF 
would often break CS.)

With the SteamPipe release, which is coming soon, we will no longer share any 
release depots between games.  We will continue to build each game out of the 
same source code.  There is no reason for them to diverge, although TF will be 
updated more frequently.

Replay is a special case; only a part of it is part of the "engine" per se.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Tuesday, March 19, 2013 4:24 PM
To: Half-Life dedicated Linux server mailing list
Cc: Alfred Reynolds
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

Unfortunately about a year before CS:GO came out they moved CS:S away from the 
rest of the OrangeBox games (created a new engine fork). Since then we lost 
replay which was "coming soon", and they've done a horrible job keeping it 
lined up. So much so that plugin authors can no longer use the same SDK due to 
major breaking changes between the different branches. As well to this, 
exploits that were patched in the main branch never made it to CS:S except in 
the February engine sync (was out of sync for about 5 months).

It appears that they're looking to do this now with every game, which would 
mean that TF2 can update independently of other games. However, should an 
engine change occur, the others (HL2:DM/DoD:S/etc) would be out of sync, which 
only makes the headache worse for end users. MM:S is on 15% of all reporting 
servers out there (which includes the ones run by Valve), it's a pretty big 
user base, and devastating change.

Thanks,
Kyle.


On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V <[email protected]> wrote:

> That's SOURCE ENGINE changes. not TF2 changes.
> So that would cover counter strike source, wouldn't it?
> On 20 Mar 2013 12:09, "Kyle Sanderson" <[email protected]> wrote:
>
> > So it's acceptable for Counter-Strike: Source to have this risk?
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> > <[email protected]>wrote:
> >
> > > > (outside of it being a buggy thing full of 0-days)
> > > It is that. The risk to the community at large is not worth the 
> > > small
> > > (non-existent?) upside of allowing java in motd's.
> > >
> > > - Alfred
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > > [email protected]] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Tuesday, March 19, 2013 2:05 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> > released
> > >
> > > ugh, sorry bout previous... keyboard fail.
> > >
> > >
> > > The scoreboard bug has been around for a very long time, thnx for
> fixing
> > > that one :)
> > >
> > > I was just curious on the disabling of Java, the reason of it. 
> > > (outside
> > of
> > > it being a buggy thing full of 0-days)
> > >
> > >
> > >
> > >
> > > ________________________________
> > >  From: Eric Smith <[email protected]>
> > > To: Half-Life dedicated Win32 server mailing list 
> > > <[email protected]>; Half-Life dedicated Linux server 
> > > mailing list <[email protected]>;
> > > "'[email protected]'"
> > > <[email protected]>
> > > Sent: Tuesday, 19 March 2013, 20:10
> > > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates 
> > > released
> > >
> > > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The 
> > > notes
> > for
> > > the updates are below.
> > >
> > > -Eric
> > >
> > > ------------------------------
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Disabled Java for the in-game web browser
> > >
> > > Team Fortress 2
> > > - Fixed a scoreboard bug where domination count was reduced by 2 
> > > when a dominated player left the server 
> > > _______________________________________________
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> > >
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> > >
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> >
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