> "Reverse-engineered plugin SDK" > That's what I mean. Reverse Engineered? That means the Source SDK is outdated and users had to work around it.
On Wed, Mar 20, 2013 at 7:51 AM, Denis Eliseev <[email protected]> wrote: > He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks ) > on which are based all VSP, like MM:S etc.. > > 20.03.2013, 14:47, "Bruno Garcia" <[email protected]>: > >> So much so that plugin authors can no longer use the > >> same SDK due to major breaking changes between the different branches. > > > > Does the SDK source-code updates ? > > As far as I know the SDK that you get from the Tools tab in Steam is a > > very, very old branch of the Source Engine. > > I think it's practically impossible to build server plugins for newer > > versions of the engine from that SDK. > > > > On the other subject, I agree with css getting updates separately, I > don't > > think those kids running severs will know their way around setting a Java > > exploit or even...seting...a MOTD at all. > > > > Say, a server crash exploit is released and it works for both CSS and > TF2, > > then in those cases both games should receive the same update > > > > On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn > > <[email protected]>wrote: > > > >> All four games build out of the same source code. > >> > >> CS:S does not share release depots, but it builds out of the same > source > >> branch. (This change was made by popular request, because an update > to TF > >> would often break CS.) > >> > >> With the SteamPipe release, which is coming soon, we will no longer > share > >> any release depots between games. We will continue to build each game > out > >> of the same source code. There is no reason for them to diverge, > although > >> TF will be updated more frequently. > >> > >> Replay is a special case; only a part of it is part of the "engine" > per se. > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > >> [email protected]] On Behalf Of Kyle Sanderson > >> Sent: Tuesday, March 19, 2013 4:24 PM > >> To: Half-Life dedicated Linux server mailing list > >> Cc: Alfred Reynolds > >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates > released > >> > >> Unfortunately about a year before CS:GO came out they moved CS:S away > from > >> the rest of the OrangeBox games (created a new engine fork). Since > then we > >> lost replay which was "coming soon", and they've done a horrible job > >> keeping it lined up. So much so that plugin authors can no longer use > the > >> same SDK due to major breaking changes between the different branches. > As > >> well to this, exploits that were patched in the main branch never made > it > >> to CS:S except in the February engine sync (was out of sync for about 5 > >> months). > >> > >> It appears that they're looking to do this now with every game, which > >> would mean that TF2 can update independently of other games. However, > >> should an engine change occur, the others (HL2:DM/DoD:S/etc) would be > out > >> of sync, which only makes the headache worse for end users. MM:S is on > 15% > >> of all reporting servers out there (which includes the ones run by > Valve), > >> it's a pretty big user base, and devastating change. > >> > >> Thanks, > >> Kyle. > >> > >> On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V <[email protected]> > wrote: > >>> That's SOURCE ENGINE changes. not TF2 changes. > >>> So that would cover counter strike source, wouldn't it? > >>> On 20 Mar 2013 12:09, "Kyle Sanderson" <[email protected]> wrote: > >>>> So it's acceptable for Counter-Strike: Source to have this risk? > >>>> > >>>> Thanks, > >>>> Kyle. > >>>> > >>>> On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds > >>>> <[email protected]>wrote: > >>>>>> (outside of it being a buggy thing full of 0-days) > >>>>> It is that. The risk to the community at large is not worth the > >>>>> small > >>>>> (non-existent?) upside of allowing java in motd's. > >>>>> > >>>>> - Alfred > >>>>> > >>>>> -----Original Message----- > >>>>> From: [email protected] [mailto: > >>>>> [email protected]] On Behalf Of Mart-Jan > >>>> Reeuwijk > >>>>> Sent: Tuesday, March 19, 2013 2:05 PM > >>>>> To: Half-Life dedicated Linux server mailing list > >>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates > >>>> released > >>>>> ugh, sorry bout previous... keyboard fail. > >>>>> > >>>>> The scoreboard bug has been around for a very long time, thnx for > >>> fixing > >>>>> that one :) > >>>>> > >>>>> I was just curious on the disabling of Java, the reason of it. > >>>>> (outside > >>>> of > >>>>> it being a buggy thing full of 0-days) > >>>>> > >>>>> ________________________________ > >>>>> From: Eric Smith <[email protected]> > >>>>> To: Half-Life dedicated Win32 server mailing list > >>>>> <[email protected]>; Half-Life dedicated Linux server > >>>>> mailing list <[email protected]>; > >>>>> "'[email protected]'" > >>>>> <[email protected]> > >>>>> Sent: Tuesday, 19 March 2013, 20:10 > >>>>> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates > >>>>> released > >>>>> > >>>>> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The > >>>>> notes > >>>> for > >>>>> the updates are below. > >>>>> > >>>>> -Eric > >>>>> > >>>>> ------------------------------ > >>>>> > >>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) > >>>>> - Disabled Java for the in-game web browser > >>>>> > >>>>> Team Fortress 2 > >>>>> - Fixed a scoreboard bug where domination count was reduced by 2 > >>>>> when a dominated player left the server > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

