> "Reverse-engineered plugin SDK"
>

That's what I mean. Reverse Engineered? That means the Source SDK is
outdated and users had to work around it.


On Wed, Mar 20, 2013 at 7:51 AM, Denis Eliseev <[email protected]> wrote:

> He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks )
> on which are based all VSP, like MM:S etc..
>
> 20.03.2013, 14:47, "Bruno Garcia" <[email protected]>:
> >>  So much so that plugin authors can no longer use the
> >>  same SDK due to major breaking changes between the different branches.
> >
> > Does the SDK source-code updates ?
> > As far as I know the SDK that you get from the Tools tab in Steam is a
> > very, very old branch of the Source Engine.
> > I think it's practically impossible to build server plugins for newer
> > versions of the engine from that SDK.
> >
> > On the other subject, I agree with css getting updates separately, I
> don't
> > think those kids running severs will know their way around setting a Java
> > exploit or even...seting...a MOTD at all.
> >
> > Say, a server crash exploit is released and it works for both CSS and
> TF2,
> > then in those cases both games should receive the same update
> >
> > On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn
> > <[email protected]>wrote:
> >
> >>  All four games build out of the same source code.
> >>
> >>  CS:S does not share release depots, but it builds out of the same
> source
> >>  branch.  (This change was made by popular request, because an update
> to TF
> >>  would often break CS.)
> >>
> >>  With the SteamPipe release, which is coming soon, we will no longer
> share
> >>  any release depots between games.  We will continue to build each game
> out
> >>  of the same source code.  There is no reason for them to diverge,
> although
> >>  TF will be updated more frequently.
> >>
> >>  Replay is a special case; only a part of it is part of the "engine"
> per se.
> >>
> >>  -----Original Message-----
> >>  From: [email protected] [mailto:
> >>  [email protected]] On Behalf Of Kyle Sanderson
> >>  Sent: Tuesday, March 19, 2013 4:24 PM
> >>  To: Half-Life dedicated Linux server mailing list
> >>  Cc: Alfred Reynolds
> >>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> released
> >>
> >>  Unfortunately about a year before CS:GO came out they moved CS:S away
> from
> >>  the rest of the OrangeBox games (created a new engine fork). Since
> then we
> >>  lost replay which was "coming soon", and they've done a horrible job
> >>  keeping it lined up. So much so that plugin authors can no longer use
> the
> >>  same SDK due to major breaking changes between the different branches.
> As
> >>  well to this, exploits that were patched in the main branch never made
> it
> >>  to CS:S except in the February engine sync (was out of sync for about 5
> >>  months).
> >>
> >>  It appears that they're looking to do this now with every game, which
> >>  would mean that TF2 can update independently of other games. However,
> >>  should an engine change occur, the others (HL2:DM/DoD:S/etc) would be
> out
> >>  of sync, which only makes the headache worse for end users. MM:S is on
> 15%
> >>  of all reporting servers out there (which includes the ones run by
> Valve),
> >>  it's a pretty big user base, and devastating change.
> >>
> >>  Thanks,
> >>  Kyle.
> >>
> >>  On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V <[email protected]>
> wrote:
> >>>  That's SOURCE ENGINE changes. not TF2 changes.
> >>>  So that would cover counter strike source, wouldn't it?
> >>>  On 20 Mar 2013 12:09, "Kyle Sanderson" <[email protected]> wrote:
> >>>>  So it's acceptable for Counter-Strike: Source to have this risk?
> >>>>
> >>>>  Thanks,
> >>>>  Kyle.
> >>>>
> >>>>  On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
> >>>>  <[email protected]>wrote:
> >>>>>>  (outside of it being a buggy thing full of 0-days)
> >>>>>  It is that. The risk to the community at large is not worth the
> >>>>>  small
> >>>>>  (non-existent?) upside of allowing java in motd's.
> >>>>>
> >>>>>  - Alfred
> >>>>>
> >>>>>  -----Original Message-----
> >>>>>  From: [email protected] [mailto:
> >>>>>  [email protected]] On Behalf Of Mart-Jan
> >>>>  Reeuwijk
> >>>>>  Sent: Tuesday, March 19, 2013 2:05 PM
> >>>>>  To: Half-Life dedicated Linux server mailing list
> >>>>>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> >>>>  released
> >>>>>  ugh, sorry bout previous... keyboard fail.
> >>>>>
> >>>>>  The scoreboard bug has been around for a very long time, thnx for
> >>>  fixing
> >>>>>  that one :)
> >>>>>
> >>>>>  I was just curious on the disabling of Java, the reason of it.
> >>>>>  (outside
> >>>>  of
> >>>>>  it being a buggy thing full of 0-days)
> >>>>>
> >>>>>  ________________________________
> >>>>>   From: Eric Smith <[email protected]>
> >>>>>  To: Half-Life dedicated Win32 server mailing list
> >>>>>  <[email protected]>; Half-Life dedicated Linux server
> >>>>>  mailing list <[email protected]>;
> >>>>>  "'[email protected]'"
> >>>>>  <[email protected]>
> >>>>>  Sent: Tuesday, 19 March 2013, 20:10
> >>>>>  Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
> >>>>>  released
> >>>>>
> >>>>>  We've released mandatory updates for TF2, DoD:S, and HL2:DM. The
> >>>>>  notes
> >>>>  for
> >>>>>  the updates are below.
> >>>>>
> >>>>>  -Eric
> >>>>>
> >>>>>  ------------------------------
> >>>>>
> >>>>>  Source Engine Changes (TF2, DoD:S, HL2:DM)
> >>>>>  - Disabled Java for the in-game web browser
> >>>>>
> >>>>>  Team Fortress 2
> >>>>>  - Fixed a scoreboard bug where domination count was reduced by 2
> >>>>>  when a dominated player left the server
> >>>>>  _______________________________________________
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> >>>>>
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> >>>  please visit:
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> >>
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> >
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