He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks ) on 
which are based all VSP, like MM:S etc..

20.03.2013, 14:47, "Bruno Garcia" <[email protected]>:
>>  So much so that plugin authors can no longer use the
>>  same SDK due to major breaking changes between the different branches.
>
> Does the SDK source-code updates ?
> As far as I know the SDK that you get from the Tools tab in Steam is a
> very, very old branch of the Source Engine.
> I think it's practically impossible to build server plugins for newer
> versions of the engine from that SDK.
>
> On the other subject, I agree with css getting updates separately, I don't
> think those kids running severs will know their way around setting a Java
> exploit or even...seting...a MOTD at all.
>
> Say, a server crash exploit is released and it works for both CSS and TF2,
> then in those cases both games should receive the same update
>
> On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn
> <[email protected]>wrote:
>
>>  All four games build out of the same source code.
>>
>>  CS:S does not share release depots, but it builds out of the same source
>>  branch.  (This change was made by popular request, because an update to TF
>>  would often break CS.)
>>
>>  With the SteamPipe release, which is coming soon, we will no longer share
>>  any release depots between games.  We will continue to build each game out
>>  of the same source code.  There is no reason for them to diverge, although
>>  TF will be updated more frequently.
>>
>>  Replay is a special case; only a part of it is part of the "engine" per se.
>>
>>  -----Original Message-----
>>  From: [email protected] [mailto:
>>  [email protected]] On Behalf Of Kyle Sanderson
>>  Sent: Tuesday, March 19, 2013 4:24 PM
>>  To: Half-Life dedicated Linux server mailing list
>>  Cc: Alfred Reynolds
>>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>>  Unfortunately about a year before CS:GO came out they moved CS:S away from
>>  the rest of the OrangeBox games (created a new engine fork). Since then we
>>  lost replay which was "coming soon", and they've done a horrible job
>>  keeping it lined up. So much so that plugin authors can no longer use the
>>  same SDK due to major breaking changes between the different branches. As
>>  well to this, exploits that were patched in the main branch never made it
>>  to CS:S except in the February engine sync (was out of sync for about 5
>>  months).
>>
>>  It appears that they're looking to do this now with every game, which
>>  would mean that TF2 can update independently of other games. However,
>>  should an engine change occur, the others (HL2:DM/DoD:S/etc) would be out
>>  of sync, which only makes the headache worse for end users. MM:S is on 15%
>>  of all reporting servers out there (which includes the ones run by Valve),
>>  it's a pretty big user base, and devastating change.
>>
>>  Thanks,
>>  Kyle.
>>
>>  On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V <[email protected]> wrote:
>>>  That's SOURCE ENGINE changes. not TF2 changes.
>>>  So that would cover counter strike source, wouldn't it?
>>>  On 20 Mar 2013 12:09, "Kyle Sanderson" <[email protected]> wrote:
>>>>  So it's acceptable for Counter-Strike: Source to have this risk?
>>>>
>>>>  Thanks,
>>>>  Kyle.
>>>>
>>>>  On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds
>>>>  <[email protected]>wrote:
>>>>>>  (outside of it being a buggy thing full of 0-days)
>>>>>  It is that. The risk to the community at large is not worth the
>>>>>  small
>>>>>  (non-existent?) upside of allowing java in motd's.
>>>>>
>>>>>  - Alfred
>>>>>
>>>>>  -----Original Message-----
>>>>>  From: [email protected] [mailto:
>>>>>  [email protected]] On Behalf Of Mart-Jan
>>>>  Reeuwijk
>>>>>  Sent: Tuesday, March 19, 2013 2:05 PM
>>>>>  To: Half-Life dedicated Linux server mailing list
>>>>>  Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>>>>  released
>>>>>  ugh, sorry bout previous... keyboard fail.
>>>>>
>>>>>  The scoreboard bug has been around for a very long time, thnx for
>>>  fixing
>>>>>  that one :)
>>>>>
>>>>>  I was just curious on the disabling of Java, the reason of it.
>>>>>  (outside
>>>>  of
>>>>>  it being a buggy thing full of 0-days)
>>>>>
>>>>>  ________________________________
>>>>>   From: Eric Smith <[email protected]>
>>>>>  To: Half-Life dedicated Win32 server mailing list
>>>>>  <[email protected]>; Half-Life dedicated Linux server
>>>>>  mailing list <[email protected]>;
>>>>>  "'[email protected]'"
>>>>>  <[email protected]>
>>>>>  Sent: Tuesday, 19 March 2013, 20:10
>>>>>  Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>>>>>  released
>>>>>
>>>>>  We've released mandatory updates for TF2, DoD:S, and HL2:DM. The
>>>>>  notes
>>>>  for
>>>>>  the updates are below.
>>>>>
>>>>>  -Eric
>>>>>
>>>>>  ------------------------------
>>>>>
>>>>>  Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>  - Disabled Java for the in-game web browser
>>>>>
>>>>>  Team Fortress 2
>>>>>  - Fixed a scoreboard bug where domination count was reduced by 2
>>>>>  when a dominated player left the server
>>>>>  _______________________________________________
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>>>>>
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