He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks ) on which are based all VSP, like MM:S etc..
20.03.2013, 14:47, "Bruno Garcia" <[email protected]>: >> So much so that plugin authors can no longer use the >> same SDK due to major breaking changes between the different branches. > > Does the SDK source-code updates ? > As far as I know the SDK that you get from the Tools tab in Steam is a > very, very old branch of the Source Engine. > I think it's practically impossible to build server plugins for newer > versions of the engine from that SDK. > > On the other subject, I agree with css getting updates separately, I don't > think those kids running severs will know their way around setting a Java > exploit or even...seting...a MOTD at all. > > Say, a server crash exploit is released and it works for both CSS and TF2, > then in those cases both games should receive the same update > > On Tue, Mar 19, 2013 at 8:29 PM, Fletcher Dunn > <[email protected]>wrote: > >> All four games build out of the same source code. >> >> CS:S does not share release depots, but it builds out of the same source >> branch. (This change was made by popular request, because an update to TF >> would often break CS.) >> >> With the SteamPipe release, which is coming soon, we will no longer share >> any release depots between games. We will continue to build each game out >> of the same source code. There is no reason for them to diverge, although >> TF will be updated more frequently. >> >> Replay is a special case; only a part of it is part of the "engine" per se. >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Kyle Sanderson >> Sent: Tuesday, March 19, 2013 4:24 PM >> To: Half-Life dedicated Linux server mailing list >> Cc: Alfred Reynolds >> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released >> >> Unfortunately about a year before CS:GO came out they moved CS:S away from >> the rest of the OrangeBox games (created a new engine fork). Since then we >> lost replay which was "coming soon", and they've done a horrible job >> keeping it lined up. So much so that plugin authors can no longer use the >> same SDK due to major breaking changes between the different branches. As >> well to this, exploits that were patched in the main branch never made it >> to CS:S except in the February engine sync (was out of sync for about 5 >> months). >> >> It appears that they're looking to do this now with every game, which >> would mean that TF2 can update independently of other games. However, >> should an engine change occur, the others (HL2:DM/DoD:S/etc) would be out >> of sync, which only makes the headache worse for end users. MM:S is on 15% >> of all reporting servers out there (which includes the ones run by Valve), >> it's a pretty big user base, and devastating change. >> >> Thanks, >> Kyle. >> >> On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V <[email protected]> wrote: >>> That's SOURCE ENGINE changes. not TF2 changes. >>> So that would cover counter strike source, wouldn't it? >>> On 20 Mar 2013 12:09, "Kyle Sanderson" <[email protected]> wrote: >>>> So it's acceptable for Counter-Strike: Source to have this risk? >>>> >>>> Thanks, >>>> Kyle. >>>> >>>> On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds >>>> <[email protected]>wrote: >>>>>> (outside of it being a buggy thing full of 0-days) >>>>> It is that. The risk to the community at large is not worth the >>>>> small >>>>> (non-existent?) upside of allowing java in motd's. >>>>> >>>>> - Alfred >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto: >>>>> [email protected]] On Behalf Of Mart-Jan >>>> Reeuwijk >>>>> Sent: Tuesday, March 19, 2013 2:05 PM >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates >>>> released >>>>> ugh, sorry bout previous... keyboard fail. >>>>> >>>>> The scoreboard bug has been around for a very long time, thnx for >>> fixing >>>>> that one :) >>>>> >>>>> I was just curious on the disabling of Java, the reason of it. >>>>> (outside >>>> of >>>>> it being a buggy thing full of 0-days) >>>>> >>>>> ________________________________ >>>>> From: Eric Smith <[email protected]> >>>>> To: Half-Life dedicated Win32 server mailing list >>>>> <[email protected]>; Half-Life dedicated Linux server >>>>> mailing list <[email protected]>; >>>>> "'[email protected]'" >>>>> <[email protected]> >>>>> Sent: Tuesday, 19 March 2013, 20:10 >>>>> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates >>>>> released >>>>> >>>>> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The >>>>> notes >>>> for >>>>> the updates are below. >>>>> >>>>> -Eric >>>>> >>>>> ------------------------------ >>>>> >>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>> - Disabled Java for the in-game web browser >>>>> >>>>> Team Fortress 2 >>>>> - Fixed a scoreboard bug where domination count was reduced by 2 >>>>> when a dominated player left the server >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

