Proper use of ad plugins isn't bad in anyway shape or form. However,
ads for the sake of more and more ads becomes a slight problem. I really
don't think any server operator should force ads other then for join and
map changes. Otherwise you just are creating a mess. Same with people
who put 10 ads on one webpage. It just doesn't work well and in the end
causes a nightmare. 

Off topic question, anyone here actually making a
profit off of Pinion ads, or are we all still in the red after each
month? 

On 04/04/2013 11:46 AM, David Fountain wrote: 

> MOTDs are
useful I don't think they should just be forced on the player
> either.
But it's funny valve cares about us advertising yet goldsrc games
> have
advertisements all over the stock maps lol
> 
> SavSin
> On Apr 4, 2013
11:43 AM, "Gordon Reynolds" <[email protected]>
> wrote:
>

>> But as we've found out before, how do you delist them? Just hope
they play nice and use the 'ads' tag? Or wait for enough people to
understand that this behavior (triggering near-malware on a client's
machine for profit) isn't good, and hope the user blacklists them enough
times? If you're going through the hassle of subjecting your users to
these ads then I don't see why you wouldn't go the next step and just
lie about your sv_tags, or find some better plugin that just serves up
ads in a different way. Delisting them would work if the system was
perfect. On Thu, Apr 4, 2013 at 11:36 AM, Nomaan Ahmad
<[email protected]> wrote: 
>> 
>>> Delisting them is better choice
than disabling motd after the first view. On 4 April 2013 19:32, Gordon
Reynolds <[email protected]> wrote: 
>>> 
>>>> If people
cannot be trusted to run a server for a free game without blasting users
with ads then I hardly doubt they will play nice and put
>>> the 
>>>

>>>> proper tags in place informing people that they are about to blast
you
>>> with
>> know). 
>> 
>>>>> This change hardly affected our
servers due to most the benefits
>> users play with via the MOTD are for
donors only, which quickplayers wont have access to anyway. However,
this does mean that I will personally never click the quickplay button
again, due to potential lost user experience
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>> 
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>> 
>>> 
>> 
>>> 
> 
>
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