You mean those few that still had the guts to force it on with the chance
of it crashing the clients? But for the sake of sharing:

About +- 50 servers (css/l4d(2)/nd/tf2) in the high period (no forced motd
times) 400 ish dollars a month
Then they enforced that "must have completion ratio of xx in order to be
registered as a hit" came down to 150/200 ish dollar a month
Still some changes they needed to implement but I can see this going down
to 50/75 If I am lucky.

Do note that I have never enforced people to watch it xx seconds (some do)
, but if it comes down to 50/75 dollars I can just as well remove it
totally. As far as I know it says in the explanation that if your average
completion ratio of a server goes down below a certain percentage you
won't get payed *at all*. Which means that if you have 20% valid hits and
80% not valid hits, your under that percentage and you get nothing. But
they get the 20% hits still.. someone correct me if I am wrong though.

Taken into account to keep 50 servers running is about 250 euro's a month.
This doesn't fall from the sky.. (yes, its beefy. But also websites,
hosting forum, download server, replay server.. about 10 to15ish tb
traffic a month) and we always try to help out people where we can (like
giving the guy from tf2pickup.net a chance, which is one of the few that
actually made something)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Cameron
Munroe
Sent: donderdag 4 april 2013 21:30
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released



Proper use of ad plugins isn't bad in anyway shape or form. However, ads
for the sake of more and more ads becomes a slight problem. I really don't
think any server operator should force ads other then for join and map
changes. Otherwise you just are creating a mess. Same with people who put
10 ads on one webpage. It just doesn't work well and in the end causes a
nightmare.

Off topic question, anyone here actually making a profit off of Pinion
ads, or are we all still in the red after each month?

On 04/04/2013 11:46 AM, David Fountain wrote:

> MOTDs are
useful I don't think they should just be forced on the player
> either.
But it's funny valve cares about us advertising yet goldsrc games
> have
advertisements all over the stock maps lol
>
> SavSin
> On Apr 4, 2013
11:43 AM, "Gordon Reynolds" <[email protected]>
> wrote:
>

>> But as we've found out before, how do you delist them? Just hope
they play nice and use the 'ads' tag? Or wait for enough people to
understand that this behavior (triggering near-malware on a client's
machine for profit) isn't good, and hope the user blacklists them enough
times? If you're going through the hassle of subjecting your users to
these ads then I don't see why you wouldn't go the next step and just lie
about your sv_tags, or find some better plugin that just serves up ads in
a different way. Delisting them would work if the system was perfect. On
Thu, Apr 4, 2013 at 11:36 AM, Nomaan Ahmad <[email protected]> wrote:
>>
>>> Delisting them is better choice
than disabling motd after the first view. On 4 April 2013 19:32, Gordon
Reynolds <[email protected]> wrote:
>>>
>>>> If people
cannot be trusted to run a server for a free game without blasting users
with ads then I hardly doubt they will play nice and put
>>> the
>>>

>>>> proper tags in place informing people that they are about to blast
you
>>> with
>> know).
>>
>>>>> This change hardly affected our
servers due to most the benefits
>> users play with via the MOTD are for
donors only, which quickplayers wont have access to anyway. However,
this does mean that I will personally never click the quickplay button
again, due to potential lost user experience
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- -
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unsubscribe, edit your list preferences, or view the list archives,
please visit: https:
>>
>>> ________________ To unsubscribe, edit your
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-- - Gordon Reynolds ________________________
>> __________ To
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please visit:
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[1]
>>
>>>
>>
>>>
>
>
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[1]

---
Cameron Munroe

Owner and Operator of (G-S.N) &
Munroenet.com

Computer Tech

http://www.munroenet.com
[2]
http://www.gaming-servers.net [3]
https://www.town-assembly.com




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