SourceMod hasn't released an official gamedata set yet, so you have to use
the files here (each one has directions at the top).
https://github.com/RavuAlHemio/sourcemod-beta-gamedata

Note that you need to set these files as read only or disable SourceMod's
gamedata updating.

Or you could just wait for the SteamPipe update to be pushed later today,
after which SourceMod's devs will push out new gamedata that actually works
with SteamPipe.

On Tue, Apr 30, 2013 at 12:46 PM, Russell Smith
<[email protected]>wrote:

> I've converted all 4 of my servers over to use SteamPipe.  I have them
> symlinked to a master copy of the binaries, but each instance has its own
> addons/cfg/downloads/logs and replay folders.
>
> 3/4 of the servers work fine as far as I can tell, though they haven't got
> any peak traffic yet so hard to say for certain. However one of them is
> crashing as soon as a player joins and picks a class.
>
> In the console I see:
> Segmentation fault (core dumped)
> BFD: Warning: /home/tf2server/servers/tf2/**blu/core is truncated:
> expected core file size >= 550031360, found: 1179648.
> Cannot access memory at address 0xf77b28f0
> Cannot access memory at address 0xffe2e36c
> /home/tf2server/servers/tf2/**blu/debug.cmds:4: Error in sourced command
> file:
> Cannot access memory at address 0xf77b28f0
>
> Contents of the debug log here:
> http://pastebin.com/i5QaLjwz
>
> All servers are running MM 1.9.3, SourceMod 1.4.8-hg3622.
>
> Any ideas?
>
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-- 
Ross Bemrose
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