LOLZ! xD That should go on the wiki.

On 20 May 2013 18:00, Fletcher Dunn <[email protected]> wrote:

> We use new math at Valve.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Kyle Sanderson
> Sent: Monday, May 20, 2013 9:55 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S
> released
>
> Committing, progress: 434.03% (131.28 MiB / 30.25 MiB) Up to date.
>
> hmm.
>
> Thanks for the sync,
> Kyle.
>
>
> On Mon, May 20, 2013 at 9:48 AM, Fletcher Dunn
> <[email protected]>wrote:
>
> > The prerelease build released last Friday has been set live as the
> > official version.  The PatchVersion for all the games is 1765266.
> >
> > Here are the change notes:
> >
> > Source engine:
> > * Synced engine with latest changes from TF2.
> > * Improved network compression to reduce impact of network spikes.
> > * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
> > * Fixed listen server creation dialog not showing maps in custom or
> > downloads folder.
> >    https://github.com/ValveSoftware/Source-1-Games/issues/252
> > * SDK tools are now shipped by default with the client.  (There is no
> > need to opt into the sdktools_beta branch.)
> >
> > HL2:DM:
> > * Added VR support for Oculus Rift
> >
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> >
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