Any chance for players that don't have it to be able to change their FoV to
110 as well, or do they need really need to buy this to have an advantage
over other players? :)


2013/5/20 Alfred Reynolds <alf...@valvesoftware.com>

> The Oculus is currently 1280x800, which is then split between 2 eyes, it
> makes for a fuzzy game. It would not be any fun for CS:S right now, once
> the resolution of the devices increases then maybe that changes (and they
> are promising increasing resolutions).
>
> - Alfred
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Josh Stratton
> Sent: Monday, May 20, 2013 10:11 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds_announce] Mandatory updates for CS:S,
> HL2:DM, and DoD:S released
>
> Any chance we could see VR support on CS:S? I would love to see the stats
> on how it would effect competitive gameplay.
>
> On Monday, May 20, 2013, Nomaan Ahmad wrote:
>
> > LOLZ! xD That should go on the wiki.
> >
> > On 20 May 2013 18:00, Fletcher Dunn <fletch...@valvesoftware.com
> <javascript:;>>
> > wrote:
> >
> > > We use new math at Valve.
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com <javascript:;>
> [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com <javascript:;>] On Behalf Of
> > Kyle Sanderson
> > > Sent: Monday, May 20, 2013 9:55 AM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S
> > > released
> > >
> > > Committing, progress: 434.03% (131.28 MiB / 30.25 MiB) Up to date.
> > >
> > > hmm.
> > >
> > > Thanks for the sync,
> > > Kyle.
> > >
> > >
> > > On Mon, May 20, 2013 at 9:48 AM, Fletcher Dunn
> > > <fletch...@valvesoftware.com <javascript:;>>wrote:
> > >
> > > > The prerelease build released last Friday has been set live as the
> > > > official version.  The PatchVersion for all the games is 1765266.
> > > >
> > > > Here are the change notes:
> > > >
> > > > Source engine:
> > > > * Synced engine with latest changes from TF2.
> > > > * Improved network compression to reduce impact of network spikes.
> > > > * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
> > > > * Fixed listen server creation dialog not showing maps in custom or
> > > > downloads folder.
> > > >    https://github.com/ValveSoftware/Source-1-Games/issues/252
> > > > * SDK tools are now shipped by default with the client.  (There is no
> > > > need to opt into the sdktools_beta branch.)
> > > >
> > > > HL2:DM:
> > > > * Added VR support for Oculus Rift
> > > >
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