I agree with the domain suggestion.

On 24 August 2013 23:09, Robert Paulson <thepauls...@gmail.com> wrote:

> When is the whining about Pinion going to stop? Valve already made it so
> players who join through matchmaking cannot have forced ads. Since they
> require 100% completion there's almost no chance of getting paid from
> quickplay players.
>
> I'd rather Valve focus on more important issues such as saving servers by
> domain name.
>
> How many of you are stuck on old hardware or a host going down the toilet
> because changing IPs would kill off your population? How many of you need
> DDoS protection but can't because proxying from a new IP would result in
> more player loss than a DDoS?
>
> This feature is applicable to every game that uses the browser, and would
> be beneficial to both players and server owners. This is what Valve should
> be working on next.
>
>
> On Sat, Aug 24, 2013 at 1:31 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com
> >wrote:
>
> >
> > That would only work if that would be a form of tracking number instead
> of
> > the HWID itself, for HWID's can be influenced, so if the hacker or w/e
> > changes it, it should not have a big impact on tracability, multiple
> HWID's
> > would then be linked to a tracking ID, for they can attempt to customize
> > MAC addresses, reinstallation with different OS's, adjusting driver
> > versions etc, or w/e the combination of things is they use for
> generating a
> > HWID.
> >
> > Tbh, its a lot of work for some Valve themselves doesn't see much benefit
> > from.
> >
> > Maybe the discussion would have to be focused on the advantages for Valve
> > to implement it, in their user experiences and the monetary ROI. (apart
> > from the whining of us about alts being a problem, for I rather see the
> > pinion crap end.)
> >
> >
> >
> >
> > >________________________________
> > > From: Scruppy Dawg <sc2p...@gmail.com>
> > >To: Bjorn Wielens <uniac...@yahoo.ca>; Half-Life dedicated Linux server
> > mailing list <hlds_linux@list.valvesoftware.com>
> > >Sent: Saturday, 24 August 2013, 13:50
> > >Subject: Re: [hlds_linux] Add something to the game so that server ops
> > can ban HWID too.
> > >
> > >
> > >As long as Valve stores the HWID for each SteamID then they could make
> > that
> > >available as a banning mechanism to server ops without exposing it. They
> > >would just have to add something to the Steam authentication when you
> join
> > >a server and check that HWID against your banned list.
> > >
> > >I would ban a SteamID and add the option that I want the HWID associated
> > >with it banned.
> > >
> > >SteamID A with HWID 1111 is banned from my servers.
> > >
> > >But later if SteamID B joins with HWID 1111 a check is done on auth and
> > >they are not allowed to join.
> > >
> > >I would have to think most of this logging is already in place and it
> > would
> > >just be a matter of changing the server and auth method.
> > >
> > >
> > >On Sat, Aug 24, 2013 at 6:59 AM, Bjorn Wielens <uniac...@yahoo.ca>
> wrote:
> > >
> > >> That wouldn't work. unless Valve implements a global ban system where
> > they
> > >> track HWIDs and such for bans (which they never will do) , the HWID
> > would
> > >> HAVE to be shared to be able to ban by it. You can hardly ban someone
> > by a
> > >> particular attribute of their account (or indeed check to see if they
> > are
> > >> banned by said attribute) without actually knowing the attribute in
> the
> > >> first place.
> > >>
> > >>
> > >>
> > >>
> > >> ________________________________
> > >>  From: Scruppy Dawg <sc2p...@gmail.com>
> > >> To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated Linux
> > >> server mailing list <hlds_linux@list.valvesoftware.com>
> > >> Sent: Saturday, August 24, 2013 3:33:28 AM
> > >> Subject: Re: [hlds_linux] Add something to the game so that server ops
> > can
> > >> ban HWID too.
> > >>
> > >>
> > >> Like I said, the HWID itself wouldn't be shared. When you ban a
> SteamID
> > >> there would be something you would add to the ban command to issue a
> > HWID
> > >> ban on that SteamID as well.
> > >>
> > >>
> > >> On Sat, Aug 24, 2013 at 12:27 AM, Mart-Jan Reeuwijk <
> mreeu...@yahoo.com
> > >> >wrote:
> > >>
> > >> > Steamguard generates a random number for the client, which is
> > "linked" to
> > >> > the machine afaik with the steam client. You cannot get that one,
> that
> > >> > would be bad.
> > >> >
> > >> > The HWID, is generated at installation of steam I think, and is
> > probably
> > >> > passed on to Valve at logon every time. Never really looked at it.
> But
> > >> > sharing that has other security issues I guess.
> > >> >
> > >> > its a strange thing, for things conflict a lot.
> > >> > - Valve can't discuss individual accounts specifics (being a alt
> > account
> > >> > of somebody would prolly be not good for them in legal)
> > >> > - sharing such identifying info would benefit the server owners in
> the
> > >> > amount of effort needed to keep their servers clean, but that would
> be
> > >> > defeated by some those hackers would start to do to prevent such.
> > >> >
> > >> > I do not think valve would want to start that arms race. I rather
> have
> > >> > them up the par on VAC, as far as I hear, there are now various
> cheats
> > >> that
> > >> > aren't been vac'd by valve after x time. They do move over to new
> > account
> > >> > for too many servers they got banned on to be able to join much.
> > >> >
> > >> >
> > >> >
> > >> >
> > >> > >________________________________
> > >> > > From: Eli Witt <eliw...@gmail.com>
> > >> > >To: Half-Life dedicated Linux server mailing list <
> > >> > hlds_linux@list.valvesoftware.com>
> > >> > >Sent: Friday, 23 August 2013, 22:05
> > >> > >Subject: Re: [hlds_linux] Add something to the game so that server
> > ops
> > >> > can ban HWID too.
> > >> > >
> > >> > >
> > >> > >It really depends on how the HWID is generated and if they're fuzzy
> > or
> > >> > not.
> > >> > >It could literally be as simple as a 1 digit change to a MAC
> address
> > on
> > >> a
> > >> > >NIC that's not even active, or it could stamp every piece of
> hardware
> > >> that
> > >> > >it can pull unique information from and fuzzy the shit out of it.
> > >> > >
> > >> > >
> > >> > >On Fri, Aug 23, 2013 at 7:56 AM, dan <needa...@ntlworld.com>
> wrote:
> > >> > >
> > >> > >> On 23/08/2013 01:43, Scruppy Dawg wrote:
> > >> > >>
> > >> > >>> Everyone knows the HWIDs are stored due to Steamguard (Or some
> > form
> > >> of
> > >> > >>> HWID, anyway). Couldn't Valve simply add something so that
> server
> > >> > >>> operators, when banning a SteamID, can also elect to ban the
> > >> associated
> > >> > >>> HWID? The HWID never needs to be exposed to the server admins.
> > >> > >>>
> > >> > >>
> > >> > >> Is it difficult to change hwid though?
> > >> > >>
> > >> > >> I can't say I've looked at it or care about it, but if something
> as
> > >> > simple
> > >> > >> as
> > >> > >> changing the mac address alters it, it's not likely to improve
> > >> anything.
> > >> > >>
> > >> > >> It sounds like one of these things that might work for a week or
> 2
> > and
> > >> > then
> > >> > >> cheaters would just figure out a way of working around it.
> > >> > >>
> > >> > >> Auto detecting cheating and kicking / banning seems the best
> > approach.
> > >> > >> Doesn't SMAC and the alternatives work well enough to do that?
> > >> > >>
> > >> > >> I've got to say I don't really notice a significant problem with
> > >> > cheaters
> > >> > >> in TF2
> > >> > >> on the servers I play on.
> > >> > >>
> > >> > >> I can't imagine why someone would keep creating accounts and
> going
> > >> back
> > >> > to
> > >> > >> the same server
> > >> > >> only to be kicked and banned immediately, unless it's reached the
> > >> point
> > >> > >> where
> > >> > >> he's just doing it to wind the server owner and admins up.
> > >> > >>
> > >> > >> --
> > >> > >> Dan
> > >> > >>
> > >> > >>
> > >> > >> ______________________________**_________________
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> > archives,
> > >> > >> please visit:
> > >> > >> https://list.valvesoftware.
> > >> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >> > >>
> > >> > >_______________________________________________
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> > archives,
> > >> > please visit:
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> > >> > >
> > >> > >
> > >> > >
> > >> > _______________________________________________
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> archives,
> > >> > please visit:
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> > >> >
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> > >> please visit:
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> > >>
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> > please visit:
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> > >
> > >
> > >
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> >
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