That is not what they mean. They mean that the client saves it by DNS name like
srv1.community.xxx:27015 srv1.community.xxx:27020 srv2.community.xxx:27015 etc instead that that gets resolved to IP, and then saved as a IP:port in the server list. They want the clients to save it by URL:port, so moving to a new hardware server won't lose their players. I rather see that comm's can add servers by IP to their Steam group, and that those get into a tab in the steam browser for easy finding their servers. Let the client be able to enable or disable this (choose default opt-in/opt-out, then per group in or out), so ppl with a huge list of groups can opt out default, and include only a few groups, and ppl who have few groups can opt in and exclude a few groups. Server owners can easily update the list of servers, Valve can verify quite easily on their backend if its really a server, and it solves all problems with "saving" servers in the favorites, for they can go to that tab, favorite all they want, and get on. >________________________________ > From: ElitePowered . <elitepowe...@gmail.com> >To: Half-Life dedicated Linux server mailing list ><hlds_linux@list.valvesoftware.com> >Sent: Sunday, 25 August 2013, 1:01 >Subject: Re: [hlds_linux] Add something to the game so that server ops can ban >HWID too. > > >You can just use subdomains. > > >On Sat, Aug 24, 2013 at 6:53 PM, Nomaan Ahmad <n0man....@gmail.com> wrote: > >> I agree with the domain suggestion. >> >> >> On 24 August 2013 23:09, Robert Paulson <thepauls...@gmail.com> wrote: >> >> > When is the whining about Pinion going to stop? Valve already made it so >> > players who join through matchmaking cannot have forced ads. Since they >> > require 100% completion there's almost no chance of getting paid from >> > quickplay players. >> > >> > I'd rather Valve focus on more important issues such as saving servers by >> > domain name. >> > >> > How many of you are stuck on old hardware or a host going down the toilet >> > because changing IPs would kill off your population? How many of you need >> > DDoS protection but can't because proxying from a new IP would result in >> > more player loss than a DDoS? >> > >> > This feature is applicable to every game that uses the browser, and would >> > be beneficial to both players and server owners. This is what Valve >> should >> > be working on next. >> > >> > >> > On Sat, Aug 24, 2013 at 1:31 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com >> > >wrote: >> > >> > > >> > > That would only work if that would be a form of tracking number instead >> > of >> > > the HWID itself, for HWID's can be influenced, so if the hacker or w/e >> > > changes it, it should not have a big impact on tracability, multiple >> > HWID's >> > > would then be linked to a tracking ID, for they can attempt to >> customize >> > > MAC addresses, reinstallation with different OS's, adjusting driver >> > > versions etc, or w/e the combination of things is they use for >> > generating a >> > > HWID. >> > > >> > > Tbh, its a lot of work for some Valve themselves doesn't see much >> benefit >> > > from. >> > > >> > > Maybe the discussion would have to be focused on the advantages for >> Valve >> > > to implement it, in their user experiences and the monetary ROI. (apart >> > > from the whining of us about alts being a problem, for I rather see the >> > > pinion crap end.) >> > > >> > > >> > > >> > > >> > > >________________________________ >> > > > From: Scruppy Dawg <sc2p...@gmail.com> >> > > >To: Bjorn Wielens <uniac...@yahoo.ca>; Half-Life dedicated Linux >> server >> > > mailing list <hlds_linux@list.valvesoftware.com> >> > > >Sent: Saturday, 24 August 2013, 13:50 >> > > >Subject: Re: [hlds_linux] Add something to the game so that server ops >> > > can ban HWID too. >> > > > >> > > > >> > > >As long as Valve stores the HWID for each SteamID then they could make >> > > that >> > > >available as a banning mechanism to server ops without exposing it. >> They >> > > >would just have to add something to the Steam authentication when you >> > join >> > > >a server and check that HWID against your banned list. >> > > > >> > > >I would ban a SteamID and add the option that I want the HWID >> associated >> > > >with it banned. >> > > > >> > > >SteamID A with HWID 1111 is banned from my servers. >> > > > >> > > >But later if SteamID B joins with HWID 1111 a check is done on auth >> and >> > > >they are not allowed to join. >> > > > >> > > >I would have to think most of this logging is already in place and it >> > > would >> > > >just be a matter of changing the server and auth method. >> > > > >> > > > >> > > >On Sat, Aug 24, 2013 at 6:59 AM, Bjorn Wielens <uniac...@yahoo.ca> >> > wrote: >> > > > >> > > >> That wouldn't work. unless Valve implements a global ban system >> where >> > > they >> > > >> track HWIDs and such for bans (which they never will do) , the HWID >> > > would >> > > >> HAVE to be shared to be able to ban by it. You can hardly ban >> someone >> > > by a >> > > >> particular attribute of their account (or indeed check to see if >> they >> > > are >> > > >> banned by said attribute) without actually knowing the attribute in >> > the >> > > >> first place. >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> ________________________________ >> > > >> From: Scruppy Dawg <sc2p...@gmail.com> >> > > >> To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated >> Linux >> > > >> server mailing list <hlds_linux@list.valvesoftware.com> >> > > >> Sent: Saturday, August 24, 2013 3:33:28 AM >> > > >> Subject: Re: [hlds_linux] Add something to the game so that server >> ops >> > > can >> > > >> ban HWID too. >> > > >> >> > > >> >> > > >> Like I said, the HWID itself wouldn't be shared. When you ban a >> > SteamID >> > > >> there would be something you would add to the ban command to issue a >> > > HWID >> > > >> ban on that SteamID as well. >> > > >> >> > > >> >> > > >> On Sat, Aug 24, 2013 at 12:27 AM, Mart-Jan Reeuwijk < >> > mreeu...@yahoo.com >> > > >> >wrote: >> > > >> >> > > >> > Steamguard generates a random number for the client, which is >> > > "linked" to >> > > >> > the machine afaik with the steam client. You cannot get that one, >> > that >> > > >> > would be bad. >> > > >> > >> > > >> > The HWID, is generated at installation of steam I think, and is >> > > probably >> > > >> > passed on to Valve at logon every time. Never really looked at it. >> > But >> > > >> > sharing that has other security issues I guess. >> > > >> > >> > > >> > its a strange thing, for things conflict a lot. >> > > >> > - Valve can't discuss individual accounts specifics (being a alt >> > > account >> > > >> > of somebody would prolly be not good for them in legal) >> > > >> > - sharing such identifying info would benefit the server owners in >> > the >> > > >> > amount of effort needed to keep their servers clean, but that >> would >> > be >> > > >> > defeated by some those hackers would start to do to prevent such. >> > > >> > >> > > >> > I do not think valve would want to start that arms race. I rather >> > have >> > > >> > them up the par on VAC, as far as I hear, there are now various >> > cheats >> > > >> that >> > > >> > aren't been vac'd by valve after x time. They do move over to new >> > > account >> > > >> > for too many servers they got banned on to be able to join much. >> > > >> > >> > > >> > >> > > >> > >> > > >> > >> > > >> > >________________________________ >> > > >> > > From: Eli Witt <eliw...@gmail.com> >> > > >> > >To: Half-Life dedicated Linux server mailing list < >> > > >> > hlds_linux@list.valvesoftware.com> >> > > >> > >Sent: Friday, 23 August 2013, 22:05 >> > > >> > >Subject: Re: [hlds_linux] Add something to the game so that >> server >> > > ops >> > > >> > can ban HWID too. >> > > >> > > >> > > >> > > >> > > >> > >It really depends on how the HWID is generated and if they're >> fuzzy >> > > or >> > > >> > not. >> > > >> > >It could literally be as simple as a 1 digit change to a MAC >> > address >> > > on >> > > >> a >> > > >> > >NIC that's not even active, or it could stamp every piece of >> > hardware >> > > >> that >> > > >> > >it can pull unique information from and fuzzy the shit out of it. >> > > >> > > >> > > >> > > >> > > >> > >On Fri, Aug 23, 2013 at 7:56 AM, dan <needa...@ntlworld.com> >> > wrote: >> > > >> > > >> > > >> > >> On 23/08/2013 01:43, Scruppy Dawg wrote: >> > > >> > >> >> > > >> > >>> Everyone knows the HWIDs are stored due to Steamguard (Or some >> > > form >> > > >> of >> > > >> > >>> HWID, anyway). Couldn't Valve simply add something so that >> > server >> > > >> > >>> operators, when banning a SteamID, can also elect to ban the >> > > >> associated >> > > >> > >>> HWID? The HWID never needs to be exposed to the server admins. >> > > >> > >>> >> > > >> > >> >> > > >> > >> Is it difficult to change hwid though? >> > > >> > >> >> > > >> > >> I can't say I've looked at it or care about it, but if >> something >> > as >> > > >> > simple >> > > >> > >> as >> > > >> > >> changing the mac address alters it, it's not likely to improve >> > > >> anything. >> > > >> > >> >> > > >> > >> It sounds like one of these things that might work for a week >> or >> > 2 >> > > and >> > > >> > then >> > > >> > >> cheaters would just figure out a way of working around it. >> > > >> > >> >> > > >> > >> Auto detecting cheating and kicking / banning seems the best >> > > approach. >> > > >> > >> Doesn't SMAC and the alternatives work well enough to do that? >> > > >> > >> >> > > >> > >> I've got to say I don't really notice a significant problem >> with >> > > >> > cheaters >> > > >> > >> in TF2 >> > > >> > >> on the servers I play on. >> > > >> > >> >> > > >> > >> I can't imagine why someone would keep creating accounts and >> > going >> > > >> back >> > > >> > to >> > > >> > >> the same server >> > > >> > >> only to be kicked and banned immediately, unless it's reached >> the >> > > >> point >> > > >> > >> where >> > > >> > >> he's just doing it to wind the server owner and admins up. >> > > >> > >> >> > > >> > >> -- >> > > >> > >> Dan >> > > >> > >> >> > > >> > >> >> > > >> > >> ______________________________**_________________ >> > > >> > >> To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > >> > >> please visit: >> > > >> > >> https://list.valvesoftware. >> > > >> **com/cgi-bin/mailman/listinfo/**hlds_linux< >> > > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > >> > >> >> > > >> > >_______________________________________________ >> > > >> > >To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > >> > please visit: >> > > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> > > >> > > >> > > >> > > >> > > >> > > >> > _______________________________________________ >> > > >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > > >> > please visit: >> > > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> > >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> archives, >> > > >> please visit: >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> archives, >> > > >> please visit: >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> >> > > >_______________________________________________ >> > > >To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux