You don't have to ask Valve to get someone's hardware ID. It could be found
via a trojan or by brute force.

It would be trivial for a cheater to start tweaking his mac address (likely
one of the hardware ID components) until Steam tells him that it is
associated with an innocent SteamID or until Steamguard pops up, telling
him that he is safe from hardware ID bans.



On Sun, Aug 25, 2013 at 7:07 PM, Scruppy Dawg <[email protected]> wrote:

> They would never know what your HWID was to begin with. Read the post above
> by Erik-jan Riemers.
>
>
> On Sun, Aug 25, 2013 at 9:18 PM, Robert Paulson <[email protected]
> >wrote:
>
> > I know it is rude to derail a thread, but when Valve's attention could be
> > pointed to more important and attainable goal, I have to say something.
> >
> > Hardware ID will never be public because server has to trust the client
> and
> > thus it is spoofable. Just because it says "Hardware" doesn't mean the ID
> > sent to Steam can't be changed. If this ever becomes a thing, look
> forward
> > to cheaters spoofing your hardware ID and getting you banned.
> >
> > DNS favorites is a much more important and attainable goal.
> >
> >
> > On Sun, Aug 25, 2013 at 3:42 PM, Erik-jan Riemers <[email protected]>
> > wrote:
> >
> > > If valve stores the hwid, it would be much nicer to just ask "What
> other
> > > steamid's does this user use too?" and valve could reply, not even
> > sending
> > > out the hwid to the middle person.
> > > We could query that as a api service, and would also help with trade
> > > banning and the likes or ban evasion. Sure it might be more traffic,
> but
> > > in the end if the storm calms down, so will that (until they "cheaters"
> > > find something new)
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Robert
> > > Paulson
> > > Sent: maandag 26 augustus 2013 0:38
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Add something to the game so that server ops
> > can
> > > ban HWID too.
> > >
> > > For those of you who don't pay attention to his posts for the past
> couple
> > > of years, the line of thinking from dan needaxeo goes something like
> > this:
> > >
> > > "Once I put up a plain server and no one joined it because everyone
> else
> > > cheats and they couldn't possibly have a better server. So any
> > > improvements especially those helping non-Valve servers should be
> ignored
> > > because it helps cheaters trick players. Also every player thinks the
> > same
> > > way I do so no one ever has a reason to join any server over a Valve
> > > server."
> > >
> > > I don't know how many times I have to repeat this but you can make all
> > the
> > > "logical" assumptions you want and assume that most players are smart
> and
> > > aren't lazy (lol?). It just doesn't line up with reality which is why
> > > people keep requesting DNS.
> > >
> > > If there was nothing special about any particular server in the first
> > > place then there wouldn't be a large population drop every time the IP
> > > changed.
> > >
> > >
> > > On Sun, Aug 25, 2013 at 2:51 PM, Eli Witt <[email protected]> wrote:
> > >
> > > > past time to take this off the mailing list, thanks in advance you
> two.
> > > >
> > > >
> > > > On Sun, Aug 25, 2013 at 5:18 PM, dan <[email protected]> wrote:
> > > >
> > > > > On 25/08/2013 21:50, Robert Paulson wrote:
> > > > >
> > > > >> You can keep arguing about how "logical" your thinking is but it
> > > > >> doesn't matter because it doesn't line up with reality. I've seen
> > > > >> this problem affect dozens of servers, even those that are totally
> > > > >> off quickplay such as Azelphur's Surf server.
> > > > >>
> > > > >
> > > > > Who cares?
> > > > >
> > > > > If "most users" (and let's face it, most users have never and will
> > > > > never connect to your server)  are really as stupid as you hope
> (and
> > > > > as I said, if you think you know how to do something that a lot of
> > > > > people don't then you've got a rude awakening coming up at some
> > > > > point in your life) then clearly they find another server to play
> > > > > on.
> > > > >
> > > > > What do you imagine they do? Sit in a pool of tears wondering where
> > > > > your server went?
> > > > >
> > > > > Do you not have a web site or a server? You know a server that can
> > > > > run plugins and pop up information, on the MOTD and so on?
> > > > >
> > > > > Perhaps a lot of servers find their users switched off MOTD because
> > > > > they used it for something no one wants to read.  (Of course your
> > > > > users won't have switched it off because they are all, according to
> > > > > you, conveniently too stupid to do anything)
> > > > >
> > > > > So, you know, if /you/ can't find or join a server feel free to ask
> > > > > and we'll talk you through the process, But don't sit there trying
> > > > > to kid the list that most users are dumb.
> > > > >
> > > > > If you're really struggling to think of ways of communicating that
> > > > > you
> > > > are
> > > > > changing
> > > > > ip address to the small group of people that use your server
> > > > > regularly, again, ask away for ideas.
> > > > > But don't sit there trying to kid us that you cannot fix your
> broken
> > > > > server without this feature.
> > > > >
> > > > > If a server empties when it changes IP then self-evidently there
> was
> > > > > nothing particulary special about that server.
> > > > >
> > > > > Personally, I cannot think of a single server on the TF2 list that
> > > > > has
> > > > any
> > > > > characteristic that would make me join it rather than another.
> > > > > Except stuff like ping and the network connection to it, and
> whether
> > > > > it's got people on it and whether it's running a map I want to
> play.
> > > > > You know, all the stuff that the server browser tells you when you
> > > > > search for a server.
> > > > >
> > > > > So, perhaps I join servers from history, perhaps I join from them
> > > > > from
> > > > the
> > > > > main server list. The point
> > > > > is, if one server disappears it doesn't make diddly squat
> difference
> > > > > to the game. There are plenty of other servers. OTOH, if a new
> > > > > server appears, I'm as likely to play on that as any other.
> > > > >
> > > > > Whereas you are trying to kid us that a server that is getting
> > > > > ddosed or that is on a crap host with lag spikes doesn't matter
> > > > > because your dumb users put up with it? Yet that's the reason you
> > > > > want the feature?
> > > > > Start talking sense.
> > > > >
> > > > > --
> > > > > Dan
> > > > >
> > > > >
> > > > >
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