What if i told you....they're too busy working on HL3 :D
Anyhow, I assume it would be something they could do in the next source
engine, which is confirmed. This sounds great and all but i think we all
need a reality check....something this big isn't going to happen. But even
if it did, it would take a while so don't hold your breath.


On Thu, Sep 5, 2013 at 10:11 AM, Erik-jan Riemers <[email protected]> wrote:

> i think in order of "work" the idea of mckay would be the simplest for
> valve to implement. we can only hope they would give some kind of statement
> if they will introduce this, and when not, why?
>
> I've got pretty much every server registered except 24/7 custom maps but i
> have no problem registering those too if it adds benefit.
>
>
> 2013/9/5 Doctor McKay <[email protected]>
>
> > The idea of assigning a server a Steam ID is an interesting one, but we
> > actually already have a system for this, at least in TF2. If a server is
> > logged in to Steam, then when you favorite it you could actually favorite
> > the server's account ID. Then the favorites list would retrieve the
> > server's current address from Steam based on the account ID.
> >
> > This could also be an additional benefit to registering your server
> beyond
> > just Quickplay participation (which is only relevant if you're not
> running
> > custom maps/mods) and event participation (which is only relevant about
> two
> > weeks out of the year).
> >
> >
> > Dr. McKay
> > www.doctormckay.com
> >
> >
> > On Thu, Sep 5, 2013 at 9:14 AM, Mart-Jan Reeuwijk <[email protected]
> > >wrote:
> >
> > > yeah, problem is, brick wall in front of that guy.
> > >
> > > If I have a bunch of favorited servers, and a server drops off due a IP
> > > change, that server wont see me back. For:
> > > A: I'm not even aware the server is gone, unless its a special mod
> that I
> > > like.
> > > B: As I have enough other favorites, I wont be searching for servers in
> > > the internet tab.
> > > Majority of servers out there run mandatory Pinion nowadays, so
> searching
> > > for new servers is a pain anyways.
> > >
> > > And NO, I'm NOT looking for EMPTY servers. So I sort on # of players on
> > > it, and look for a map I like.
> > >
> > > But the most important question is: Would I like to keep the server in
> my
> > > Fav's, regardless of their IP?
> > >
> > > And the answer is yes, for once they made it to my favs, the server
> > proved
> > > to me to not be a bad one (pinion R**e, lag, crap plugins, etc)
> > > That is the purpose of my Favorites to me: get back to servers that
> > didn't
> > > make me a bad experience. If one such changed, for example add Pinion,
> > and
> > > I didn't like it anymore, I leave and remove it from favs...
> > >
> > > That is the "special" part of having a Favorite server list, those
> > servers
> > > earned to be there.
> > >
> > >
> > >
> > >
> > > >________________________________
> > > > From: martin v <[email protected]>
> > > >To: Half-Life dedicated Linux server mailing list <
> > > [email protected]>
> > > >Sent: Thursday, 5 September 2013, 7:23
> > > >Subject: Re: [hlds_linux] Add something to the game so that server ops
> > > can ban HWID too.
> > > >
> > > >
> > > >Let's don't let this topic die.
> > > >
> > > >
> > > >2013/8/28 dan <[email protected]>
> > > >
> > > >> On 26/08/2013 04:07, Mart-Jan Reeuwijk wrote:
> > > >>
> > > >>> I do not agree on your assumption.
> > > >>>
> > > >>> Most players use their favorites, they have a bunch of them in
> there,
> > > for
> > > >>> various mods within the game.
> > > >>> Personally, I have like 80-100 servers in there, I really wouldn't
> > > notice
> > > >>> a server dropping off cos they changed IP.
> > > >>>
> > > >>
> > > >> Well you wouldn't really have to notice it would you? Most of the
> time
> > > >> Robert must be crying because
> > > >> you're not on his server you're on one of the other 99 in your
> > > favourites
> > > >> list. So your argument
> > > >> doesn't really solve Robert's problem does it? He wants you to have
> > one
> > > >> favourite server - his.
> > > >>
> > > >> Please, at least use some common sense before replying.
> > > >>
> > > >> What assumption do you disagree with? I'm saying in order to have
> 100
> > > >> servers in your faves list
> > > >> you must have found and joined those servers at one point without
> them
> > > >> being in that list. You cannot argue
> > > >> with that, it's a simple fact.
> > > >>
> > > >> So, if you've only 99 servers (and it's clear you don't know if you
> > have
> > > >> 80 or 100) panic!
> > > >> No don't panic, do exactly what you did to find those 99 servers to
> > find
> > > >> the missing one.
> > > >>
> > > >> Or just play on one of the other 99.
> > > >>
> > > >> It's clear from your point of view there are far more servers than
> > > you'll
> > > >> ever have the time to play on
> > > >> even if you spent 24 hours a day playing tf2. There will always be
> > empty
> > > >> servers if there
> > > >> are more servers than people. Valve can't do anything with DNS to
> > change
> > > >> that.
> > > >>
> > > >>
> > > >>
> > > >>  As there are enough other servers to play on, I would not need to
> > > "find"
> > > >>> that server again in the server browser. I just go to another
> > favorite
> > > >>> server. Why? See pinion story, most non-favorited has pinion in a
> > very
> > > >>> intrusive way enabled.
> > > >>>
> > > >>
> > > >> Exactly. There's nothing special about servers. Nothing at all that
> > > makes
> > > >> them worth chasing rather than playing on a new one
> > > >> or a different one. Nothing that makes much sense adding 100 of them
> > to
> > > >> "favourites". You can find another server to play on as easily as
> > > >> you found a server and added it to faves in the first place.
> > > >>
> > > >>
> > > >>
> > > >>  So, after years having a server in somwhere in my favorites, with a
> > > vague
> > > >>> familiarity of the server name, ppl won't go looking for a missing
> > > server
> > > >>> that changed IP.
> > > >>>
> > > >>> Now apply above to other players. And add to that that often server
> > > >>> owners cant move IP to a new box. They lose their player base
> there.
> > > >>>
> > > >>
> > > >> No they don't.  The player base is the same.  Whether people
> > originally
> > > >> joined their server via quickplay or the browser, people will again.
> > > >> If there are players around.
> > > >>
> > > >> The server is easy to find as it was before. The guy like you with
> 100
> > > >> servers in his faves isn't playing on their server much is he?
> > > >> Not if he's forgotten all about the server, the name and everything.
> > If
> > > >> anyone plays on a server regularly enough to care about finding it
> > > >> when it goes awol then they know what server they are on.
> > > >>
> > > >> If you were really involved in the community of one or two servers
> and
> > > >> really loved playing on them, you'd know the community and you'd
> > > >> know the servers.
> > > >>
> > > >> All you have is lots of faves in your list that you've added but
> > rarely
> > > if
> > > >> ever play on and so, as you say, you really have no
> > > >> idea what servers you've added - but you haven't really been a
> > > significant
> > > >> part of their player base either - because
> > > >> one guy can't be a significant part of the player base of 100
> servers.
> > > >>
> > > >>
> > > >> --
> > > >> Dan
> > > >>
> > > >> ______________________________**_________________
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> archives,
> > > >> please visit:
> > > >> https://list.valvesoftware.
> > **com/cgi-bin/mailman/listinfo/**hlds_linux<
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> > > >>
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> > > >
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