This, or SRV support are both acceptable solutions.  Then we can finally
drop our current host... as it stands now the IPs are worth more than
re-seeding all our servers when our provider goes down every other day.

100% support on this issue.

On 8/27/2013 9:52 AM, Andrew Simpson wrote:
> It seems to me that the more logical thing to do would be to give servers a
> permanent SteamID, and then give the client the ability to connect to a
> SteamID (as well as directly to an IP, you want to still support offline
> LANs), save the SteamID of a server in the favourites, etc. The client
> could then retrieve the actual IP/port of a server by querying Steam.
>
> Then you can easily change the server IP and port of a server without any
> messing around with DNS records or anything like that, automatically at the
> same time you report to the master server.
>
> Steam already does something similar for peer-to-peer games, Steam provides
> an API for networking by sending messages to a SteamID, and it sends UDP
> packets under the covers.
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-- 

Jake Forrester
Freelance Web Developer/Designer &
Joomla Enthusiast
e: [email protected]


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