This, or SRV support are both acceptable solutions. Then we can finally drop our current host... as it stands now the IPs are worth more than re-seeding all our servers when our provider goes down every other day.
100% support on this issue. On 8/27/2013 9:52 AM, Andrew Simpson wrote: > It seems to me that the more logical thing to do would be to give servers a > permanent SteamID, and then give the client the ability to connect to a > SteamID (as well as directly to an IP, you want to still support offline > LANs), save the SteamID of a server in the favourites, etc. The client > could then retrieve the actual IP/port of a server by querying Steam. > > Then you can easily change the server IP and port of a server without any > messing around with DNS records or anything like that, automatically at the > same time you report to the master server. > > Steam already does something similar for peer-to-peer games, Steam provides > an API for networking by sending messages to a SteamID, and it sends UDP > packets under the covers. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Jake Forrester Freelance Web Developer/Designer & Joomla Enthusiast e: [email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

