When I last had to change server IPs I used this plugin on the old server: https://forums.alliedmods.net/showthread.php?p=1440970

Left it running for about 2 weeks on the old server. We did lose a few players but the vast majority migrated over, enough that the new server continued to be full almost as much as the old one had been.

I shut down the old server after 2 weeks as no one was joining it anymore.

Whilst I agree having SRV support or some other "permanent" addressing solution would be great migrating IPs is not really as dire a problem as some would make out.

On 28/08/2013 10:17 AM, Jake Forrester wrote:
This, or SRV support are both acceptable solutions.  Then we can finally
drop our current host... as it stands now the IPs are worth more than
re-seeding all our servers when our provider goes down every other day.

100% support on this issue.

On 8/27/2013 9:52 AM, Andrew Simpson wrote:
It seems to me that the more logical thing to do would be to give servers a
permanent SteamID, and then give the client the ability to connect to a
SteamID (as well as directly to an IP, you want to still support offline
LANs), save the SteamID of a server in the favourites, etc. The client
could then retrieve the actual IP/port of a server by querying Steam.

Then you can easily change the server IP and port of a server without any
messing around with DNS records or anything like that, automatically at the
same time you report to the master server.

Steam already does something similar for peer-to-peer games, Steam provides
an API for networking by sending messages to a SteamID, and it sends UDP
packets under the covers.
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