It doesnt force a weapon switch
On Sep 10, 2015 9:50 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote:

> According to SourceMod's files, it's condition 41.
>
> On 9/10/2015 10:45 PM, Aaron Thompson wrote:
>
>> Are you able to make melee only a tf condition? Like for mapping. Id love
>> to actually have an enforced area for melee only. Also a way to block or
>> allow certain classes for skill maps or otherwise would be useful and
>> probably well appreciated. :)
>> On Sep 10, 2015 4:25 PM, "Eric Smith" <er...@valvesoftware.com> wrote:
>>
>> We've released a mandatory update for TF2. The update notes are below. The
>>> new version is 2959078.
>>>
>>> -Eric
>>>
>>> ------------------------------------
>>>
>>> - Added the DeutschLAN 2015 tournament medals
>>> - Fixed a client crash related to fonts
>>> - Fixed a client crash for users who had model quality set to low on maps
>>> with static prop lightmaps (thanks to Egan for the detailed report and
>>> test
>>> case)
>>> - Fixed a bug where Strange Dalokohs Bars were incorrectly counting
>>> Allied
>>> Healing Done events as Allies Extinguished
>>> - Strange Sandviches can now accept Allies Extinguished strange parts
>>> - Updated the materials and model for The Rotation Sensation
>>> - Updated the localization files
>>> - PASS Time update
>>>          - If the jack is neutral for too long, it will automatically
>>> respawn
>>>          - If a player holds the jack for too long, teammates can steal
>>> the
>>> jack from that player
>>>          - Catching and intercepting a tossed jack is slightly easier
>>>          - Demoman can no longer charge or detonate while holding the
>>> jack
>>>          - Enabled melee-only for sudden death mode
>>>          - Updated pass_warehouse to fix some spots where the jack could
>>> get stuck
>>>
>>> It's been amazing getting extremely helpful/creative/clever/funny
>>> feedback
>>> from people! We're reading every email and checking all the forums, so
>>> please keep it coming to passt...@valvesoftware.com. With much
>>> gratitude,
>>> Valve, Bad Robot, and Escalation.
>>>
>>>
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>
>
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