Don't be a dick, dick.

2009/8/7 Peter Enerccio <[email protected]>

> Read the whole discussion, idiot.
>
> On Thu, Aug 6, 2009 at 10:15 PM, Joe W-A<[email protected]> wrote:
> > No modelling app is as simple as Hammer when it comes to texturing.
> >
> > 2009/8/7 Ook <[email protected]>
> >
> >> It's a very basic tutorial, but it works. I was about to abandon this
> >> project when I found it:
> >>
> >> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html
> >>
> >> Milkshape will inport a whole slew of stuff, including models from quite
> a
> >> few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that
> tripped
> >> me
> >> up was that when you apply the material you won't see it on the model
> >> because the default view is not textured. I thought it wasn't working
> >> because of that.
> >>
> >> If you want to have multiple textures on multiple faces, you have to dig
> a
> >> bit deeper into Milkshape and learn the gui some. It's simple, but it is
> >> not
> >> at all intuitive to use and can be quite frustrating until you learn the
> >> basics of manipulating models etc.
> >>
> >>
> >> > Can you give a link for this Denis Zorin tutorial....
> >> > and can Milkshape import any kind of file formats from other 3d
> modeling
> >> > Apps?  ie.. OBJ/3DS/iwo/DXF..etc...  Maybe it might be  possible to
> skip
> >> > Milkshape's horrid UI...  I read here that Valve keeps a tight wrap on
> >> > this problem...
> >> >
> >> > Tom
> >> >
> >> >
> >> > Ook wrote:
> >> >> Success!!! holy freakin crud this was a pain in the butt to do! The
> guys
> >> >> that make milkshake should spend some time using Hammer - milkshake's
> UI
> >> >> blows chunks in comparison. Blech!
> >> >>
> >> >> So, I finally figured out how to make a model the way I want no
> thanks
> >> to
> >> >> the pathetic milkshake docs, and massive amounts of thanks to Denis
> >> Zorin
> >> >> for writing a very simple on page tutorial on how to make a half-life
> >> >> model
> >> >> with milkshake. It worked great!
> >> >>
> >> >> So I added a monster_generic to the map, set it to my new model, and
> >> >> wallah!
> >> >> My model appears in the map just as nice as can be. It really was
> that
> >> >> simple. The hard part was figuring out that this was a way to do, and
> >> >> then
> >> >> to actually make the model.
> >> >>
> >> >> ooksserver.no-ip.info:27015
> >> >>
> >> >> Just walk in the front door of the house, you will be looking at a
> pic
> >> of
> >> >> a
> >> >> guy holding a fish. It's really nothing exciting, just a pic on the
> wall
> >> >> LOL. That is the model that I added. He is one of my admins, and I
> told
> >> >> him
> >> >> I'd add his fish pic to the map. I hope he appreciates it.... :)
> >> >>
> >> >>
> >> >> ----- Original Message -----
> >> >> From: "Nick" <[email protected]>
> >> >> To: "Discussion of Half-Life Mapping" <
> [email protected]
> >> >
> >> >> Sent: Wednesday, August 05, 2009 3:30 PM
> >> >> Subject: Re: [hlmappers] How to hack an image into a map?
> >> >>
> >> >>
> >> >> blender is incompatible with smd format. valve wants to make source
> >> >> modding as costly and non transferable as possible.
> >> >>
> >> >> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]>
> >> wrote:
> >> >>
> >> >>> Try Blender
> >> >>>
> >> >>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote:
> >> >>>
> >> >>>> I use ripent to export/import entities. Stripper2 does this at
> >> runtime,
> >> >>>> so
> >> >>>> you don't have to actually modify the map.
> >> >>>>
> >> >>>> I can add models to the map simply adding the entity to the bsp, so
> >> I'm
> >> >>>> pretty sure this will work. My current challenge is to create the
> >> >>>> model -
> >> >>>> I
> >> >>>> don't know milkshake very well, and I'm finding it less then
> intuitive
> >> >>>> to
> >> >>>> use.
> >> >>>>
> >> >>>> Are there any other tools that can be used to make .MDL files for
> >> >>>> half-life?
> >> >>>> I just need a simple stinkin' model...
> >> >>>>
> >> >>>>
> >> >>>> ----- Original Message -----
> >> >>>> From: "Kenneth Swisher" <[email protected]>
> >> >>>> To: <[email protected]>
> >> >>>> Sent: Monday, August 03, 2009 10:29 AM
> >> >>>> Subject: Re: [hlmappers] How to hack an image into a map?
> >> >>>>
> >> >
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >>
> >>
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> >> please visit:
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> >>
> >>
> > _______________________________________________
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> please visit:
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> >
> >
>
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