Don't be a dick, dick. 2009/8/7 Peter Enerccio <[email protected]>
> Read the whole discussion, idiot. > > On Thu, Aug 6, 2009 at 10:15 PM, Joe W-A<[email protected]> wrote: > > No modelling app is as simple as Hammer when it comes to texturing. > > > > 2009/8/7 Ook <[email protected]> > > > >> It's a very basic tutorial, but it works. I was about to abandon this > >> project when I found it: > >> > >> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html > >> > >> Milkshape will inport a whole slew of stuff, including models from quite > a > >> few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that > tripped > >> me > >> up was that when you apply the material you won't see it on the model > >> because the default view is not textured. I thought it wasn't working > >> because of that. > >> > >> If you want to have multiple textures on multiple faces, you have to dig > a > >> bit deeper into Milkshape and learn the gui some. It's simple, but it is > >> not > >> at all intuitive to use and can be quite frustrating until you learn the > >> basics of manipulating models etc. > >> > >> > >> > Can you give a link for this Denis Zorin tutorial.... > >> > and can Milkshape import any kind of file formats from other 3d > modeling > >> > Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to > skip > >> > Milkshape's horrid UI... I read here that Valve keeps a tight wrap on > >> > this problem... > >> > > >> > Tom > >> > > >> > > >> > Ook wrote: > >> >> Success!!! holy freakin crud this was a pain in the butt to do! The > guys > >> >> that make milkshake should spend some time using Hammer - milkshake's > UI > >> >> blows chunks in comparison. Blech! > >> >> > >> >> So, I finally figured out how to make a model the way I want no > thanks > >> to > >> >> the pathetic milkshake docs, and massive amounts of thanks to Denis > >> Zorin > >> >> for writing a very simple on page tutorial on how to make a half-life > >> >> model > >> >> with milkshake. It worked great! > >> >> > >> >> So I added a monster_generic to the map, set it to my new model, and > >> >> wallah! > >> >> My model appears in the map just as nice as can be. It really was > that > >> >> simple. The hard part was figuring out that this was a way to do, and > >> >> then > >> >> to actually make the model. > >> >> > >> >> ooksserver.no-ip.info:27015 > >> >> > >> >> Just walk in the front door of the house, you will be looking at a > pic > >> of > >> >> a > >> >> guy holding a fish. It's really nothing exciting, just a pic on the > wall > >> >> LOL. That is the model that I added. He is one of my admins, and I > told > >> >> him > >> >> I'd add his fish pic to the map. I hope he appreciates it.... :) > >> >> > >> >> > >> >> ----- Original Message ----- > >> >> From: "Nick" <[email protected]> > >> >> To: "Discussion of Half-Life Mapping" < > [email protected] > >> > > >> >> Sent: Wednesday, August 05, 2009 3:30 PM > >> >> Subject: Re: [hlmappers] How to hack an image into a map? > >> >> > >> >> > >> >> blender is incompatible with smd format. valve wants to make source > >> >> modding as costly and non transferable as possible. > >> >> > >> >> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> > >> wrote: > >> >> > >> >>> Try Blender > >> >>> > >> >>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote: > >> >>> > >> >>>> I use ripent to export/import entities. Stripper2 does this at > >> runtime, > >> >>>> so > >> >>>> you don't have to actually modify the map. > >> >>>> > >> >>>> I can add models to the map simply adding the entity to the bsp, so > >> I'm > >> >>>> pretty sure this will work. My current challenge is to create the > >> >>>> model - > >> >>>> I > >> >>>> don't know milkshake very well, and I'm finding it less then > intuitive > >> >>>> to > >> >>>> use. > >> >>>> > >> >>>> Are there any other tools that can be used to make .MDL files for > >> >>>> half-life? > >> >>>> I just need a simple stinkin' model... > >> >>>> > >> >>>> > >> >>>> ----- Original Message ----- > >> >>>> From: "Kenneth Swisher" <[email protected]> > >> >>>> To: <[email protected]> > >> >>>> Sent: Monday, August 03, 2009 10:29 AM > >> >>>> Subject: Re: [hlmappers] How to hack an image into a map? > >> >>>> > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
