Someone should write how to do this here<http://developer.valvesoftware.com/wiki/SDK_Docs>
On Fri, Aug 7, 2009 at 9:23 AM, Ook <[email protected]> wrote: > I have actually decompiled the map, and I use it to help with entity > placement. But as most of us know, the decompiling process doesn't give us > something that could be easily re-compiled. It's a real mess. You would > have > to rebuild most of the brushes and it would be lots and lots of work. Then > there are legal issues - it isn't my map. I don't know who made it and > editing the entities like I do is probably in some legal grey area. I'd get > permission from the author if I could find him, but I can't so I tweak the > entities hoping that the author would approve, whoever/wherever he is :-) > > > > ----- Original Message ----- > From: "Kenneth Swisher" <[email protected]> > To: <[email protected]> > Sent: Friday, August 07, 2009 7:43 AM > Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS! > > > I'll assume you haven't been following the discussion.. > The challenge was to not use Hammer at all, because the goal is to > take an existing, published/released map, and add in an entity, via > given methods, that will display a Sign (like an advertisement or > something, for example) in the map, BUT not a sprite, which will > always face the player. > > But yes, if we had the capability to edit the brush details, that > would be much simpler. > > -Ken > > Quoting niclas ohlsson <[email protected]>: > > > > > Hmm instead of making a model, (which apparently is a pain in the > > butt) why didn't you create a texture and used a block in hammer? > > > >> From: [email protected] > >> Date: Thu, 6 Aug 2009 22:47:35 -0700 > >> To: [email protected] > >> Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS! > >> > >> WELL THANK GOD > >> > >> On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote: > >> > >> > Thank you for the link... > >> > Mainly as a hobby, I make 3D models, make textures and sometimes > create > >> > single render images with multiple models... > >> > My home page.. free models.. 3Ds/ Obj... Mi Casa.. > >> > <http://www.newhawksfull-moon.com/> It is a humble small site.. > >> > <http://www.newhawksfull-moon.com/> > >> > My models are high polys so they were not made for game uses as they > >> > are.. > >> > __ <http://www.newhawksfull-moon.com/>/ > >> > You said: > >> > "The only thing that tripped me up was that when you apply the > material > >> > you won't see it on the model because the default view is not > textured. > >> > I thought it wasn't working because of that" . > >> > / > >> > How then can anyone see how the textures are working... In my 3D > >> > world, you make model, you uvmap it, paint the textures on map(s) and > >> > apply map(s) to the model... render, view and correct as needed... > >> > later apply bones if you are posing it. > >> > > >> > BTW.. I never considered Hammer as a true modeling app.. but then I > >> > have not used the newer versions... I'm sure the ventilations ducts, > >> > cars and furnitures were made on another App... > >> > _ > >> > This is not the right forum for this... sorry... again... > >> > _ > >> > Tom > >> > > >> > > >> > Ook wrote: > >> > > It's a very basic tutorial, but it works. I was about to abandon > this > >> > > project when I found it: > >> > > > >> > > > >> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> > <http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> > >> > > > >> > > Milkshape will inport a whole slew of stuff, including models from > >> > > quite > >> > a > >> > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing > >> that tripped > >> > me > >> > > up was that when you apply the material you won't see it on the > model > >> > > because the default view is not textured. I thought it wasn't > working > >> > > because of that. > >> > > > >> > > If you want to have multiple textures on multiple faces, you have to > >> > > dig > >> > a > >> > > bit deeper into Milkshape and learn the gui some. It's simple, but > it > >> > > is > >> > not > >> > > at all intuitive to use and can be quite frustrating until you learn > >> > > the > >> > > basics of manipulating models etc. > >> > > > >> > > > >> > > > >> > >> Can you give a link for this Denis Zorin tutorial.... > >> > >> and can Milkshape import any kind of file formats from other > >> 3d modeling > >> > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to > >> > >> skip > >> > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap > >> > >> on > >> > >> this problem... > >> > >> > >> > >> Tom > >> > >> > >> > >> > >> > >> Ook wrote: > >> > >> > >> > >>> Success!!! holy freakin crud this was a pain in the butt to do! > The > >> > guys > >> > >>> that make milkshake should spend some time using Hammer - > >> > >>> milkshake's > >> > UI > >> > >>> blows chunks in comparison. Blech! > >> > >>> > >> > >>> So, I finally figured out how to make a model the way I want no > >> > >>> thanks > >> > to > >> > >>> the pathetic milkshake docs, and massive amounts of thanks to > Denis > >> > Zorin > >> > >>> for writing a very simple on page tutorial on how to make a > >> > >>> half-life > >> > >>> model > >> > >>> with milkshake. It worked great! > >> > >>> > >> > >>> So I added a monster_generic to the map, set it to my new model, > >> > >>> and > >> > >>> wallah! > >> > >>> My model appears in the map just as nice as can be. It really was > >> > >>> that > >> > >>> simple. The hard part was figuring out that this was a way to do, > >> > >>> and > >> > >>> then > >> > >>> to actually make the model. > >> > >>> > >> > >>> ooksserver.no-ip.info:27015 > >> > >>> > >> > >>> Just walk in the front door of the house, you will be looking at a > >> > >>> pic > >> > of > >> > >>> a > >> > >>> guy holding a fish. It's really nothing exciting, just a pic on > the > >> > wall > >> > >>> LOL. That is the model that I added. He is one of my admins, > >> and I told > >> > >>> him > >> > >>> I'd add his fish pic to the map. I hope he appreciates it.... :) > >> > >>> > >> > >>> > >> > >>> > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > > > _________________________________________________________________ > > Använd nätet för att dela med dig av dina minnen till vem du vill. > > > http://www.microsoft.com/sverige/windows/windowslive/products/photos-share.aspx?tab=1 > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
