Someone should write how to do this
here<http://developer.valvesoftware.com/wiki/SDK_Docs>

On Fri, Aug 7, 2009 at 9:23 AM, Ook <[email protected]> wrote:

> I have actually decompiled the map, and I use it to help with entity
> placement. But as most of us know, the decompiling process doesn't give us
> something that could be easily re-compiled. It's a real mess. You would
> have
> to rebuild most of the brushes and it would be lots and lots of work. Then
> there are legal issues - it isn't my map. I don't know who made it and
> editing the entities like I do is probably in some legal grey area. I'd get
> permission from the author if I could find him, but I can't so I tweak the
> entities hoping that the author would approve, whoever/wherever he is :-)
>
>
>
> ----- Original Message -----
> From: "Kenneth Swisher" <[email protected]>
> To: <[email protected]>
> Sent: Friday, August 07, 2009 7:43 AM
> Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS!
>
>
> I'll assume you haven't been following the discussion..
> The challenge was to not use Hammer at all, because the goal is to
> take an existing, published/released map, and add in an entity, via
> given methods, that will display a Sign (like an advertisement or
> something, for example) in the map, BUT not a sprite, which will
> always face the player.
>
> But yes, if we had the capability to edit the brush details, that
> would be much simpler.
>
> -Ken
>
> Quoting niclas ohlsson <[email protected]>:
>
> >
> > Hmm instead of making a model, (which apparently is a pain in the
> > butt) why didn't you create a texture and used a block in hammer?
> >
> >> From: [email protected]
> >> Date: Thu, 6 Aug 2009 22:47:35 -0700
> >> To: [email protected]
> >> Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS!
> >>
> >> WELL THANK GOD
> >>
> >> On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote:
> >>
> >> > Thank you for the link...
> >> > Mainly as a hobby, I make 3D models, make textures and sometimes
> create
> >> > single render images with multiple models...
> >> > My home page.. free models.. 3Ds/ Obj... Mi Casa..
> >> > <http://www.newhawksfull-moon.com/> It is a humble small site..
> >> > <http://www.newhawksfull-moon.com/>
> >> > My models are high polys so they were not made for game uses as they
> >> > are..
> >> > __ <http://www.newhawksfull-moon.com/>/
> >> > You said:
> >> > "The only thing that tripped me up was that when you apply the
> material
> >> > you won't see it on the model because the default view is not
> textured.
> >> > I thought it wasn't working because of that" .
> >> > /
> >> > How then can anyone see how the textures are working... In my 3D
> >> > world, you make model, you uvmap it, paint the textures on map(s) and
> >> > apply map(s) to the model... render, view and correct as needed...
> >> > later apply bones if you are posing it.
> >> >
> >> > BTW.. I never considered Hammer as a true modeling app.. but then I
> >> > have not used the newer versions... I'm sure the ventilations ducts,
> >> > cars and furnitures were made on another App...
> >> > _
> >> > This is not the right forum for this... sorry... again...
> >> > _
> >> > Tom
> >> >
> >> >
> >> > Ook wrote:
> >> > > It's a very basic tutorial, but it works. I was about to abandon
> this
> >> > > project when I found it:
> >> > >
> >> > >
> >> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html>
> <http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html>
> >> > >
> >> > > Milkshape will inport a whole slew of stuff, including models from
> >> > > quite
> >> > a
> >> > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing
> >> that tripped
> >> > me
> >> > > up was that when you apply the material you won't see it on the
> model
> >> > > because the default view is not textured. I thought it wasn't
> working
> >> > > because of that.
> >> > >
> >> > > If you want to have multiple textures on multiple faces, you have to
> >> > > dig
> >> > a
> >> > > bit deeper into Milkshape and learn the gui some. It's simple, but
> it
> >> > > is
> >> > not
> >> > > at all intuitive to use and can be quite frustrating until you learn
> >> > > the
> >> > > basics of manipulating models etc.
> >> > >
> >> > >
> >> > >
> >> > >> Can you give a link for this Denis Zorin tutorial....
> >> > >> and can Milkshape import any kind of file formats from other
> >> 3d modeling
> >> > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to
> >> > >> skip
> >> > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap
> >> > >> on
> >> > >> this problem...
> >> > >>
> >> > >> Tom
> >> > >>
> >> > >>
> >> > >> Ook wrote:
> >> > >>
> >> > >>> Success!!! holy freakin crud this was a pain in the butt to do!
> The
> >> > guys
> >> > >>> that make milkshake should spend some time using Hammer -
> >> > >>> milkshake's
> >> > UI
> >> > >>> blows chunks in comparison. Blech!
> >> > >>>
> >> > >>> So, I finally figured out how to make a model the way I want no
> >> > >>> thanks
> >> > to
> >> > >>> the pathetic milkshake docs, and massive amounts of thanks to
> Denis
> >> > Zorin
> >> > >>> for writing a very simple on page tutorial on how to make a
> >> > >>> half-life
> >> > >>> model
> >> > >>> with milkshake. It worked great!
> >> > >>>
> >> > >>> So I added a monster_generic to the map, set it to my new model,
> >> > >>> and
> >> > >>> wallah!
> >> > >>> My model appears in the map just as nice as can be. It really was
> >> > >>> that
> >> > >>> simple. The hard part was figuring out that this was a way to do,
> >> > >>> and
> >> > >>> then
> >> > >>> to actually make the model.
> >> > >>>
> >> > >>> ooksserver.no-ip.info:27015
> >> > >>>
> >> > >>> Just walk in the front door of the house, you will be looking at a
> >> > >>> pic
> >> > of
> >> > >>> a
> >> > >>> guy holding a fish. It's really nothing exciting, just a pic on
> the
> >> > wall
> >> > >>> LOL. That is the model that I added. He is one of my admins,
> >> and I told
> >> > >>> him
> >> > >>> I'd add his fish pic to the map. I hope he appreciates it.... :)
> >> > >>>
> >> > >>>
> >> > >>>
> >> >
> >> >
> >> > _______________________________________________
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> >> >
> >> >
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> >
> > _________________________________________________________________
> > Använd nätet för att dela med dig av dina minnen till vem du vill.
> >
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