WELL THANK GOD

On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote:

> Thank you for the link...
> Mainly as a hobby, I make 3D models, make textures and sometimes create
> single render images with multiple models...
> My home page.. free models.. 3Ds/ Obj...    Mi Casa..
> <http://www.newhawksfull-moon.com/>    It is a humble small site..
> <http://www.newhawksfull-moon.com/>
> My models are high polys so they were not made for game uses as they are..
> __ <http://www.newhawksfull-moon.com/>/
> You said:
> "The only thing that tripped me up was that when you apply the material
> you won't see it on the model because the default view is not textured.
> I thought it wasn't working because of that" .
> /
> How then can anyone see how the textures are working...   In my 3D
> world, you make model, you uvmap it, paint the textures on map(s) and
> apply map(s) to the model...  render, view and correct as needed...
> later apply bones if you are posing it.
>
> BTW.. I never considered Hammer as a true modeling app..  but then I
> have not used the newer versions...  I'm sure the ventilations ducts,
> cars and furnitures were made on another App...
> _
> This is not the right forum for this... sorry... again...
> _
> Tom
>
>
> Ook wrote:
> > It's a very basic tutorial, but it works. I was about to abandon this
> > project when I found it:
> >
> > http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html>
> >
> > Milkshape will inport a whole slew of stuff, including models from quite
> a
> > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped
> me
> > up was that when you apply the material you won't see it on the model
> > because the default view is not textured. I thought it wasn't working
> > because of that.
> >
> > If you want to have multiple textures on multiple faces, you have to dig
> a
> > bit deeper into Milkshape and learn the gui some. It's simple, but it is
> not
> > at all intuitive to use and can be quite frustrating until you learn the
> > basics of manipulating models etc.
> >
> >
> >
> >> Can you give a link for this Denis Zorin tutorial....
> >> and can Milkshape import any kind of file formats from other 3d modeling
> >> Apps?  ie.. OBJ/3DS/iwo/DXF..etc...  Maybe it might be  possible to skip
> >> Milkshape's horrid UI...  I read here that Valve keeps a tight wrap on
> >> this problem...
> >>
> >> Tom
> >>
> >>
> >> Ook wrote:
> >>
> >>> Success!!! holy freakin crud this was a pain in the butt to do! The
> guys
> >>> that make milkshake should spend some time using Hammer - milkshake's
> UI
> >>> blows chunks in comparison. Blech!
> >>>
> >>> So, I finally figured out how to make a model the way I want no thanks
> to
> >>> the pathetic milkshake docs, and massive amounts of thanks to Denis
> Zorin
> >>> for writing a very simple on page tutorial on how to make a half-life
> >>> model
> >>> with milkshake. It worked great!
> >>>
> >>> So I added a monster_generic to the map, set it to my new model, and
> >>> wallah!
> >>> My model appears in the map just as nice as can be. It really was that
> >>> simple. The hard part was figuring out that this was a way to do, and
> >>> then
> >>> to actually make the model.
> >>>
> >>> ooksserver.no-ip.info:27015
> >>>
> >>> Just walk in the front door of the house, you will be looking at a pic
> of
> >>> a
> >>> guy holding a fish. It's really nothing exciting, just a pic on the
> wall
> >>> LOL. That is the model that I added. He is one of my admins, and I told
> >>> him
> >>> I'd add his fish pic to the map. I hope he appreciates it.... :)
> >>>
> >>>
> >>>
>
>
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