But seriously... I know this is a long shot (haven't seen the video), but maybe due to HDR it's auto-exposure compensating for the brightness of the flashlight?
Nevermind what a stupid suggestion :\ On Wednesday, March 3, 2010, Saul Rennison <saul.renni...@gmail.com> wrote: > Stumped* > > On Wednesday, March 3, 2010, Tobias Kammersgaard > <tobias.kammersga...@gmail.com> wrote: >> Hey there! >> >> I've been messing around with this problem for a while now, and come to the >> conclussion that I simply can't find a proper solution! >> >> Whenever I turn on my flashlight (with dynamic shadows) the skybox kinda >> disappears. I don't have any leaks in the map, it only happens when HDR is >> enabled and the water in the map is visible. >> I'm only using stock material (skybox is sky_borealis01) and the water >> material is nature/water_canals03). If I remove $ignorez 1 from the skybox's >> VMT files it doesn't happen, but that's not really an ideal fix. I've got a >> different map with the same settings (skybox, water and light_env) which >> doesn't have the bug. >> >> You can see a video of the bug right here (notice at 0:15 part of the water >> is visible in the right low corner) >> http://www.youtube.com/watch?v=JYjxJWGoMfM (please ignore the music) >> >> Anyone got any suggestions? I'm stomped. >> I really hope someone here can help me, this is the only thing keep us from >> releasing our patch! >> >> - ScarT >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > > -- > > Thanks, > - Saul. > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers