7am to 5pm, yes. Why is that such a surprise to you?

2010/3/5, Saul Rennison <saul.renni...@gmail.com>:
> You work? o.0
>
> On Friday, March 5, 2010, Tobias Kammersgaard
> <tobias.kammersga...@gmail.com> wrote:
>> Yeah, I've tried other skies and water textures. No luck.
>>
>> I've got an idea that'll have to check out when I get back from work.
>>
>> 2010/3/5, Joe W-A <joewa...@gmail.com>:
>>> Have you tried using another skybox? sky_borealis hasn't been used in any
>>> official maps that I know of.
>>>
>>> On 5 March 2010 10:13, Nathan Voge <hl2fr...@msn.com> wrote:
>>>
>>>>
>>>> IDK - it looks kinda cool - call it a feature!?!
>>>>
>>>> Serious though would we even have access to the code that deals with
>>>> that?
>>>>
>>>>
>>>>
>>>> > Date: Thu, 4 Mar 2010 06:53:31 +0100
>>>> > From: tobias.kammersga...@gmail.com
>>>> > To: hlmappers@list.valvesoftware.com
>>>> > Subject: Re: [hlmappers] Flashlight Bug - Orange Box Engine
>>>> >
>>>> > There's only the light environment in the testmap shown in the video.
>>>> > However in the other maps there are multiple light sources. I'll
>>>> > upload
>>>> the
>>>> > VMF, and the BSP along with the compile log once I get back from work
>>>> > so
>>>> > others can try.
>>>> >
>>>> > - ScarT
>>>> >
>>>> >
>>>> > On 4 March 2010 01:05, Nathan West <lucret...@gmail.com> wrote:
>>>> >
>>>> > > Actually, Saul is basically right. I don't know what causes it, but
>>>> > > the
>>>> > > flashlight (or other light sources) have a glitch in HDR that causes
>>>> > > skyboxes to do that. Dystopia in free-flying spectator mode exhibits
>>>> the
>>>> > > same behavior.
>>>> > >
>>>> > > On Wed, Mar 3, 2010 at 4:53 PM, Alfonso Arbona Gimeno
>>>> > > <nak...@terra.es
>>>> > > >wrote:
>>>> > >
>>>> > > > I dont think so, watch the video, it really seems that the skybox
>>>> just
>>>> > > > disappeared.
>>>> > > >
>>>> > > > Do you have any lights on the map?
>>>> > > > Post the compile log to see if there is something wrong.
>>>> > > >
>>>> > > > However its the first time I see something like that... I have to
>>>> > > > try
>>>> to
>>>> > > > do it myself, but I dont have hammer installed right now. Someone
>>>> should
>>>> > > > try to reproduce the problem.
>>>> > > >
>>>> > > >
>>>> > > >
>>>> > > > El 03/03/2010 22:45, Saul Rennison escribió:
>>>> > > > > But seriously...
>>>> > > > > I know this is a long shot (haven't seen the video), but maybe
>>>> > > > > due
>>>> to
>>>> > > > > HDR it's auto-exposure compensating for the brightness of the
>>>> > > > > flashlight?
>>>> > > > >
>>>> > > > > Nevermind what a stupid suggestion :\
>>>> > > > >
>>>> > > > > On Wednesday, March 3, 2010, Saul
>>>> > > > > Rennison<saul.renni...@gmail.com
>>>> >
>>>> > > >  wrote:
>>>> > > > >
>>>> > > > >> Stumped*
>>>> > > > >>
>>>> > > > >> On Wednesday, March 3, 2010, Tobias Kammersgaard
>>>> > > > >> <tobias.kammersga...@gmail.com>  wrote:
>>>> > > > >>
>>>> > > > >>> Hey there!
>>>> > > > >>>
>>>> > > > >>> I've been messing around with this problem for a while now,
>>>> > > > >>> and
>>>> come
>>>> > > to
>>>> > > > the
>>>> > > > >>> conclussion that I simply can't find a proper solution!
>>>> > > > >>>
>>>> > > > >>> Whenever I turn on my flashlight (with dynamic shadows) the
>>>> skybox
>>>> > > > kinda
>>>> > > > >>> disappears. I don't have any leaks in the map, it only happens
>>>> when
>>>> > > HDR
>>>> > > > is
>>>> > > > >>> enabled and the water in the map is visible.
>>>> > > > >>> I'm onl--
>> Sendt fra min mobile enhed
>>
>>
>> /ScarT
>>
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>>
>>
>
> --
>
> Thanks,
>  - Saul.
>
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>

-- 
Sendt fra min mobile enhed


/ScarT

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