There's only the light environment in the testmap shown in the video. However in the other maps there are multiple light sources. I'll upload the VMF, and the BSP along with the compile log once I get back from work so others can try.
- ScarT On 4 March 2010 01:05, Nathan West <lucret...@gmail.com> wrote: > Actually, Saul is basically right. I don't know what causes it, but the > flashlight (or other light sources) have a glitch in HDR that causes > skyboxes to do that. Dystopia in free-flying spectator mode exhibits the > same behavior. > > On Wed, Mar 3, 2010 at 4:53 PM, Alfonso Arbona Gimeno <nak...@terra.es > >wrote: > > > I dont think so, watch the video, it really seems that the skybox just > > disappeared. > > > > Do you have any lights on the map? > > Post the compile log to see if there is something wrong. > > > > However its the first time I see something like that... I have to try to > > do it myself, but I dont have hammer installed right now. Someone should > > try to reproduce the problem. > > > > > > > > El 03/03/2010 22:45, Saul Rennison escribió: > > > But seriously... > > > I know this is a long shot (haven't seen the video), but maybe due to > > > HDR it's auto-exposure compensating for the brightness of the > > > flashlight? > > > > > > Nevermind what a stupid suggestion :\ > > > > > > On Wednesday, March 3, 2010, Saul Rennison<saul.renni...@gmail.com> > > wrote: > > > > > >> Stumped* > > >> > > >> On Wednesday, March 3, 2010, Tobias Kammersgaard > > >> <tobias.kammersga...@gmail.com> wrote: > > >> > > >>> Hey there! > > >>> > > >>> I've been messing around with this problem for a while now, and come > to > > the > > >>> conclussion that I simply can't find a proper solution! > > >>> > > >>> Whenever I turn on my flashlight (with dynamic shadows) the skybox > > kinda > > >>> disappears. I don't have any leaks in the map, it only happens when > HDR > > is > > >>> enabled and the water in the map is visible. > > >>> I'm only using stock material (skybox is sky_borealis01) and the > water > > >>> material is nature/water_canals03). If I remove $ignorez 1 from the > > skybox's > > >>> VMT files it doesn't happen, but that's not really an ideal fix. I've > > got a > > >>> different map with the same settings (skybox, water and light_env) > > which > > >>> doesn't have the bug. > > >>> > > >>> You can see a video of the bug right here (notice at 0:15 part of the > > water > > >>> is visible in the right low corner) > > >>> http://www.youtube.com/watch?v=JYjxJWGoMfM (please ignore the music) > > >>> > > >>> Anyone got any suggestions? I'm stomped. > > >>> I really hope someone here can help me, this is the only thing keep > us > > from > > >>> releasing our patch! > > >>> > > >>> - ScarT > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > >>> > > >>> > > >>> > > >> -- > > >> > > >> Thanks, > > >> - Saul. > > >> > > >> > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers