You work? o.0

On Friday, March 5, 2010, Tobias Kammersgaard
<tobias.kammersga...@gmail.com> wrote:
> Yeah, I've tried other skies and water textures. No luck.
>
> I've got an idea that'll have to check out when I get back from work.
>
> 2010/3/5, Joe W-A <joewa...@gmail.com>:
>> Have you tried using another skybox? sky_borealis hasn't been used in any
>> official maps that I know of.
>>
>> On 5 March 2010 10:13, Nathan Voge <hl2fr...@msn.com> wrote:
>>
>>>
>>> IDK - it looks kinda cool - call it a feature!?!
>>>
>>> Serious though would we even have access to the code that deals with that?
>>>
>>>
>>>
>>> > Date: Thu, 4 Mar 2010 06:53:31 +0100
>>> > From: tobias.kammersga...@gmail.com
>>> > To: hlmappers@list.valvesoftware.com
>>> > Subject: Re: [hlmappers] Flashlight Bug - Orange Box Engine
>>> >
>>> > There's only the light environment in the testmap shown in the video.
>>> > However in the other maps there are multiple light sources. I'll upload
>>> the
>>> > VMF, and the BSP along with the compile log once I get back from work so
>>> > others can try.
>>> >
>>> > - ScarT
>>> >
>>> >
>>> > On 4 March 2010 01:05, Nathan West <lucret...@gmail.com> wrote:
>>> >
>>> > > Actually, Saul is basically right. I don't know what causes it, but
>>> > > the
>>> > > flashlight (or other light sources) have a glitch in HDR that causes
>>> > > skyboxes to do that. Dystopia in free-flying spectator mode exhibits
>>> the
>>> > > same behavior.
>>> > >
>>> > > On Wed, Mar 3, 2010 at 4:53 PM, Alfonso Arbona Gimeno <nak...@terra.es
>>> > > >wrote:
>>> > >
>>> > > > I dont think so, watch the video, it really seems that the skybox
>>> just
>>> > > > disappeared.
>>> > > >
>>> > > > Do you have any lights on the map?
>>> > > > Post the compile log to see if there is something wrong.
>>> > > >
>>> > > > However its the first time I see something like that... I have to
>>> > > > try
>>> to
>>> > > > do it myself, but I dont have hammer installed right now. Someone
>>> should
>>> > > > try to reproduce the problem.
>>> > > >
>>> > > >
>>> > > >
>>> > > > El 03/03/2010 22:45, Saul Rennison escribió:
>>> > > > > But seriously...
>>> > > > > I know this is a long shot (haven't seen the video), but maybe due
>>> to
>>> > > > > HDR it's auto-exposure compensating for the brightness of the
>>> > > > > flashlight?
>>> > > > >
>>> > > > > Nevermind what a stupid suggestion :\
>>> > > > >
>>> > > > > On Wednesday, March 3, 2010, Saul Rennison<saul.renni...@gmail.com
>>> >
>>> > > >  wrote:
>>> > > > >
>>> > > > >> Stumped*
>>> > > > >>
>>> > > > >> On Wednesday, March 3, 2010, Tobias Kammersgaard
>>> > > > >> <tobias.kammersga...@gmail.com>  wrote:
>>> > > > >>
>>> > > > >>> Hey there!
>>> > > > >>>
>>> > > > >>> I've been messing around with this problem for a while now, and
>>> come
>>> > > to
>>> > > > the
>>> > > > >>> conclussion that I simply can't find a proper solution!
>>> > > > >>>
>>> > > > >>> Whenever I turn on my flashlight (with dynamic shadows) the
>>> skybox
>>> > > > kinda
>>> > > > >>> disappears. I don't have any leaks in the map, it only happens
>>> when
>>> > > HDR
>>> > > > is
>>> > > > >>> enabled and the water in the map is visible.
>>> > > > >>> I'm onl--
> Sendt fra min mobile enhed
>
>
> /ScarT
>
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-- 

Thanks,
 - Saul.

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