You work? o.0 On Friday, March 5, 2010, Tobias Kammersgaard <tobias.kammersga...@gmail.com> wrote: > Yeah, I've tried other skies and water textures. No luck. > > I've got an idea that'll have to check out when I get back from work. > > 2010/3/5, Joe W-A <joewa...@gmail.com>: >> Have you tried using another skybox? sky_borealis hasn't been used in any >> official maps that I know of. >> >> On 5 March 2010 10:13, Nathan Voge <hl2fr...@msn.com> wrote: >> >>> >>> IDK - it looks kinda cool - call it a feature!?! >>> >>> Serious though would we even have access to the code that deals with that? >>> >>> >>> >>> > Date: Thu, 4 Mar 2010 06:53:31 +0100 >>> > From: tobias.kammersga...@gmail.com >>> > To: hlmappers@list.valvesoftware.com >>> > Subject: Re: [hlmappers] Flashlight Bug - Orange Box Engine >>> > >>> > There's only the light environment in the testmap shown in the video. >>> > However in the other maps there are multiple light sources. I'll upload >>> the >>> > VMF, and the BSP along with the compile log once I get back from work so >>> > others can try. >>> > >>> > - ScarT >>> > >>> > >>> > On 4 March 2010 01:05, Nathan West <lucret...@gmail.com> wrote: >>> > >>> > > Actually, Saul is basically right. I don't know what causes it, but >>> > > the >>> > > flashlight (or other light sources) have a glitch in HDR that causes >>> > > skyboxes to do that. Dystopia in free-flying spectator mode exhibits >>> the >>> > > same behavior. >>> > > >>> > > On Wed, Mar 3, 2010 at 4:53 PM, Alfonso Arbona Gimeno <nak...@terra.es >>> > > >wrote: >>> > > >>> > > > I dont think so, watch the video, it really seems that the skybox >>> just >>> > > > disappeared. >>> > > > >>> > > > Do you have any lights on the map? >>> > > > Post the compile log to see if there is something wrong. >>> > > > >>> > > > However its the first time I see something like that... I have to >>> > > > try >>> to >>> > > > do it myself, but I dont have hammer installed right now. Someone >>> should >>> > > > try to reproduce the problem. >>> > > > >>> > > > >>> > > > >>> > > > El 03/03/2010 22:45, Saul Rennison escribió: >>> > > > > But seriously... >>> > > > > I know this is a long shot (haven't seen the video), but maybe due >>> to >>> > > > > HDR it's auto-exposure compensating for the brightness of the >>> > > > > flashlight? >>> > > > > >>> > > > > Nevermind what a stupid suggestion :\ >>> > > > > >>> > > > > On Wednesday, March 3, 2010, Saul Rennison<saul.renni...@gmail.com >>> > >>> > > > wrote: >>> > > > > >>> > > > >> Stumped* >>> > > > >> >>> > > > >> On Wednesday, March 3, 2010, Tobias Kammersgaard >>> > > > >> <tobias.kammersga...@gmail.com> wrote: >>> > > > >> >>> > > > >>> Hey there! >>> > > > >>> >>> > > > >>> I've been messing around with this problem for a while now, and >>> come >>> > > to >>> > > > the >>> > > > >>> conclussion that I simply can't find a proper solution! >>> > > > >>> >>> > > > >>> Whenever I turn on my flashlight (with dynamic shadows) the >>> skybox >>> > > > kinda >>> > > > >>> disappears. I don't have any leaks in the map, it only happens >>> when >>> > > HDR >>> > > > is >>> > > > >>> enabled and the water in the map is visible. >>> > > > >>> I'm onl-- > Sendt fra min mobile enhed > > > /ScarT > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >
-- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers