Well you could have brush(es) that's the same shape as your stairs being there constantly. You can change entities but you can't do so with brushes, that's why I want it to be a brush. In my head what you are requesting should be possible!
- ScarT On 5 June 2010 22:32, Peter Enerccio <enerc...@gmail.com> wrote: > So it will be invisible? > > 2010/6/5 Tobias Kammersgaard <tobias.kammersga...@gmail.com>: > > I'd say the only way to do that would be a func_illusionary with the > > textures you want. You can't change the texture of a brush. > > > > > > - ScarT > > > > > > On 5 June 2010 21:53, Peter Enerccio <enerc...@gmail.com> wrote: > > > >> Is it possible to change texture of a brush during the gameplay? > >> > >> I would like to have an appearing staircase on my map, that should > >> appear out of nowhere. I don't know the best way to do it. The > >> staircase will be huge, so using train would be impractical I think. > >> > >> Thanks a bunch, Ener > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers