Or you can use a point_template and forceSpawn the objects.

Draco18s


On Sat, Jun 5, 2010 at 4:52 PM, Bluestrike <bluestr...@bluestrike.be> wrote:

> You can use a func brush and toggle it on/off
> or make the stairs a door and raise it from the floor at a high speed.
>
> If its a model it must also be possible to toggle a model since thats what
> they do in TF2 to open/close a section in maps like dustbowl.
> (could be a TF2 only feature tough)
>
> Thats how I would go for it, since switching the texture does not effect
> the
> collision of the object and I asume the stairs would be usable by the
> player.
> But there should also be ways to replace a texture, for example: the
> connections to a button in portal are 2 seperate textures that are toggled.
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to