Or you can use a point_template and forceSpawn the objects. Draco18s
On Sat, Jun 5, 2010 at 4:52 PM, Bluestrike <bluestr...@bluestrike.be> wrote: > You can use a func brush and toggle it on/off > or make the stairs a door and raise it from the floor at a high speed. > > If its a model it must also be possible to toggle a model since thats what > they do in TF2 to open/close a section in maps like dustbowl. > (could be a TF2 only feature tough) > > Thats how I would go for it, since switching the texture does not effect > the > collision of the object and I asume the stairs would be usable by the > player. > But there should also be ways to replace a texture, for example: the > connections to a button in portal are 2 seperate textures that are toggled. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers