As mentioned earlier, a point_template would solve all your ills. You could also use http://developer.valvesoftware.com/wiki/Material_modify_controlwith custom materials; use the material_modify_control on the materials' $alpha value to make it fade in (I think you'll want StartFloatLerp for this); have the materials start with an $alpha of 0 (ie invisible) and, when spawned, set them up to gradually increase their $alpha to 1 (opaque).
On 6 June 2010 03:26, Tobias Kammersgaard <tobias.kammersga...@gmail.com>wrote: > Obviously what you're trying to do is possible in several different ways > :-)! > > - ScarT > > > On 6 June 2010 03:29, Joe W-A <joewa...@gmail.com> wrote: > > > There used to be something called env_texturetoggle but I never looked > into > > it. > > > > On 6 June 2010 10:49, Major Johnson <draco...@gmail.com> wrote: > > > > > Or you can use a point_template and forceSpawn the objects. > > > > > > Draco18s > > > > > > > > > On Sat, Jun 5, 2010 at 4:52 PM, Bluestrike <bluestr...@bluestrike.be> > > > wrote: > > > > > > > You can use a func brush and toggle it on/off > > > > or make the stairs a door and raise it from the floor at a high > speed. > > > > > > > > If its a model it must also be possible to toggle a model since thats > > > what > > > > they do in TF2 to open/close a section in maps like dustbowl. > > > > (could be a TF2 only feature tough) > > > > > > > > Thats how I would go for it, since switching the texture does not > > effect > > > > the > > > > collision of the object and I asume the stairs would be usable by the > > > > player. > > > > But there should also be ways to replace a texture, for example: the > > > > connections to a button in portal are 2 seperate textures that are > > > toggled. > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers