You can use a func brush and toggle it on/off or make the stairs a door and raise it from the floor at a high speed.
If its a model it must also be possible to toggle a model since thats what they do in TF2 to open/close a section in maps like dustbowl. (could be a TF2 only feature tough) Thats how I would go for it, since switching the texture does not effect the collision of the object and I asume the stairs would be usable by the player. But there should also be ways to replace a texture, for example: the connections to a button in portal are 2 seperate textures that are toggled. ----- Original Message ----- From: "Peter Enerccio" <enerc...@gmail.com> To: <hlmappers@list.valvesoftware.com> Sent: Saturday, June 05, 2010 9:53 PM Subject: [hlmappers] Changing textures on the run > Is it possible to change texture of a brush during the gameplay? > > I would like to have an appearing staircase on my map, that should > appear out of nowhere. I don't know the best way to do it. The > staircase will be huge, so using train would be impractical I think. > > Thanks a bunch, Ener > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers