Pretty sure there are no inputs for keypresses other than use. On 22 July 2010 22:48, Niels Gade <nielsg...@gmail.com> wrote:
> I've looked into the console commands, and it seems that the player speed > is hardcoded, but with some clever parenting and a lot of in 'n outputs, > it's probably possible. > > OnPlayerPressesForward - triggerpush - Enable > OnPlayerReleaseForward - triggerpush - Disable > > Something like that, I haven't hammered in quite a while. > > > On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino < > mbortol...@hotmail.com> wrote: > > >> I'm trying to set a faster sprint speed (for use as a kind of propulsion >> gel), & the console command 'hl2_sprintspeed xxx' doesn't have any effect in >> Portal. >> >> Alternatives are no good - player_speedmod is like a timescale tweak with >> everything in fast-forward, & trigger_vphys_motion with a velocity scale >> increase is too uncontrollable. >> >> Is there any other way to get the player to run faster in a controlled way >> (ie. you can still move around freely & aren't pushed in one direction)? >> >> _________________________________________________________________ >> http://clk.atdmt.com/UKM/go/197222280/direct/01/ >> Do you have a story that started on Hotmail? Tell us now >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers