Couldn't you try host_timescale?

Adam.GameDev



________________________________
From: Niels Gade <nielsg...@gmail.com>
To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com>
Sent: Thursday, 22 July, 2010 18:28:29
Subject: Re: [hlmappers] [Portal] Tweaking sprint speed

There's game_ui http://developer.valvesoftware.com/wiki/Game_ui , but I used 
this tutorial when I did 3rd person. 
http://www.interlopers.net/forum/viewtopic.php?f=25&t=26300&start=15

On Thu, 22 Jul 2010 14:55:55 +0200, Joe W-A <joewa...@gmail.com> wrote:

> Pretty sure there are no inputs for keypresses other than use.
> 
> On 22 July 2010 22:48, Niels Gade <nielsg...@gmail.com> wrote:
> 
>> I've looked into the console commands, and it seems that the player speed
>> is hardcoded, but with some clever parenting and a lot of in 'n outputs,
>> it's probably possible.
>> 
>> OnPlayerPressesForward - triggerpush - Enable
>> OnPlayerReleaseForward - triggerpush - Disable
>> 
>> Something like that, I haven't hammered in quite a while.
>> 
>> 
>> On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino <
>> mbortol...@hotmail.com> wrote:
>> 
>> 
>>>  I'm trying to set a faster sprint speed (for use as a kind of propulsion
>>> gel), & the console command 'hl2_sprintspeed xxx' doesn't have any effect in
>>> Portal.
>>> 
>>> Alternatives are no good - player_speedmod is like a timescale tweak with
>>> everything in fast-forward, & trigger_vphys_motion with a velocity scale
>>> increase is too uncontrollable.
>>> 
>>> Is there any other way to get the player to run faster in a controlled way
>>> (ie. you can still move around freely & aren't pushed in one direction)?
>>> 
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