I don't believe altering the timescale will work here as it causes
everything to move faster (eg. the reverse of Bullet Time) rather than
causing the player to get somewhere faster than "bullets" (eg. The Flash).

Draco18s


On Thu, Jul 22, 2010 at 3:58 PM, adam chance
<adam.chanc...@btinternet.com>wrote:

> Couldn't you try host_timescale?
>
> Adam.GameDev
>
>
>
> ________________________________
> From: Niels Gade <nielsg...@gmail.com>
> To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com>
> Sent: Thursday, 22 July, 2010 18:28:29
> Subject: Re: [hlmappers] [Portal] Tweaking sprint speed
>
> There's game_ui http://developer.valvesoftware.com/wiki/Game_ui , but I
> used
> this tutorial when I did 3rd person.
> http://www.interlopers.net/forum/viewtopic.php?f=25&t=26300&start=15
>
> On Thu, 22 Jul 2010 14:55:55 +0200, Joe W-A <joewa...@gmail.com> wrote:
>
> > Pretty sure there are no inputs for keypresses other than use.
> >
> > On 22 July 2010 22:48, Niels Gade <nielsg...@gmail.com> wrote:
> >
> >> I've looked into the console commands, and it seems that the player
> speed
> >> is hardcoded, but with some clever parenting and a lot of in 'n outputs,
> >> it's probably possible.
> >>
> >> OnPlayerPressesForward - triggerpush - Enable
> >> OnPlayerReleaseForward - triggerpush - Disable
> >>
> >> Something like that, I haven't hammered in quite a while.
> >>
> >>
> >> On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino <
> >> mbortol...@hotmail.com> wrote:
> >>
> >>
> >>>  I'm trying to set a faster sprint speed (for use as a kind of
> propulsion
> >>> gel), & the console command 'hl2_sprintspeed xxx' doesn't have any
> effect in
> >>> Portal.
> >>>
> >>> Alternatives are no good - player_speedmod is like a timescale tweak
> with
> >>> everything in fast-forward, & trigger_vphys_motion with a velocity
> scale
> >>> increase is too uncontrollable.
> >>>
> >>> Is there any other way to get the player to run faster in a controlled
> way
> >>> (ie. you can still move around freely & aren't pushed in one
> direction)?
> >>>
> >>> _________________________________________________________________
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> >>
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