Thanks for all the ideas guys.

Host_timescale: would have the same fast-forward effect as player_speedmod, 
only globally.
Game_ui could work since you can opt to not freeze the player while it's 
active, maybe even a phys_thruster constrained to player or some other method 
of propulsion.

But I think I'm just going to use player_speedmod to add a little extra 
acceleration to the sprint, reaching up to no more than 2x velocity scale, then 
something to fake inertia when you stop touching the sprint pads (vphys_motion 
low gravity maybe).




> Date: Thu, 22 Jul 2010 19:58:03 +0000
> From: adam.chanc...@btinternet.com
> To: hlmappers@list.valvesoftware.com
> Subject: Re: [hlmappers] [Portal] Tweaking sprint speed
> 
> Couldn't you try host_timescale?
> 
> Adam.GameDev
> 
> 
> 
> ________________________________
> From: Niels Gade <nielsg...@gmail.com>
> To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com>
> Sent: Thursday, 22 July, 2010 18:28:29
> Subject: Re: [hlmappers] [Portal] Tweaking sprint speed
> 
> There's game_ui http://developer.valvesoftware.com/wiki/Game_ui , but I used 
> this tutorial when I did 3rd person. 
> http://www.interlopers.net/forum/viewtopic.php?f=25&t=26300&start=15
> 
> On Thu, 22 Jul 2010 14:55:55 +0200, Joe W-A <joewa...@gmail.com> wrote:
> 
> > Pretty sure there are no inputs for keypresses other than use.
> > 
> > On 22 July 2010 22:48, Niels Gade <nielsg...@gmail.com> wrote:
> > 
> >> I've looked into the console commands, and it seems that the player speed
> >> is hardcoded, but with some clever parenting and a lot of in 'n outputs,
> >> it's probably possible.
> >> 
> >> OnPlayerPressesForward - triggerpush - Enable
> >> OnPlayerReleaseForward - triggerpush - Disable
> >> 
> >> Something like that, I haven't hammered in quite a while.
> >> 
> >> 
> >> On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino <
> >> mbortol...@hotmail.com> wrote:
> >> 
> >> 
> >>>  I'm trying to set a faster sprint speed (for use as a kind of propulsion
> >>> gel), & the console command 'hl2_sprintspeed xxx' doesn't have any effect 
> >>> in
> >>> Portal.
> >>> 
> >>> Alternatives are no good - player_speedmod is like a timescale tweak with
> >>> everything in fast-forward, & trigger_vphys_motion with a velocity scale
> >>> increase is too uncontrollable.
> >>> 
> >>> Is there any other way to get the player to run faster in a controlled way
> >>> (ie. you can still move around freely & aren't pushed in one direction)?
> >>> 
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