Thanks for all the ideas guys. Host_timescale: would have the same fast-forward effect as player_speedmod, only globally. Game_ui could work since you can opt to not freeze the player while it's active, maybe even a phys_thruster constrained to player or some other method of propulsion.
But I think I'm just going to use player_speedmod to add a little extra acceleration to the sprint, reaching up to no more than 2x velocity scale, then something to fake inertia when you stop touching the sprint pads (vphys_motion low gravity maybe). > Date: Thu, 22 Jul 2010 19:58:03 +0000 > From: adam.chanc...@btinternet.com > To: hlmappers@list.valvesoftware.com > Subject: Re: [hlmappers] [Portal] Tweaking sprint speed > > Couldn't you try host_timescale? > > Adam.GameDev > > > > ________________________________ > From: Niels Gade <nielsg...@gmail.com> > To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com> > Sent: Thursday, 22 July, 2010 18:28:29 > Subject: Re: [hlmappers] [Portal] Tweaking sprint speed > > There's game_ui http://developer.valvesoftware.com/wiki/Game_ui , but I used > this tutorial when I did 3rd person. > http://www.interlopers.net/forum/viewtopic.php?f=25&t=26300&start=15 > > On Thu, 22 Jul 2010 14:55:55 +0200, Joe W-A <joewa...@gmail.com> wrote: > > > Pretty sure there are no inputs for keypresses other than use. > > > > On 22 July 2010 22:48, Niels Gade <nielsg...@gmail.com> wrote: > > > >> I've looked into the console commands, and it seems that the player speed > >> is hardcoded, but with some clever parenting and a lot of in 'n outputs, > >> it's probably possible. > >> > >> OnPlayerPressesForward - triggerpush - Enable > >> OnPlayerReleaseForward - triggerpush - Disable > >> > >> Something like that, I haven't hammered in quite a while. > >> > >> > >> On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino < > >> mbortol...@hotmail.com> wrote: > >> > >> > >>> I'm trying to set a faster sprint speed (for use as a kind of propulsion > >>> gel), & the console command 'hl2_sprintspeed xxx' doesn't have any effect > >>> in > >>> Portal. > >>> > >>> Alternatives are no good - player_speedmod is like a timescale tweak with > >>> everything in fast-forward, & trigger_vphys_motion with a velocity scale > >>> increase is too uncontrollable. > >>> > >>> Is there any other way to get the player to run faster in a controlled way > >>> (ie. you can still move around freely & aren't pushed in one direction)? > >>> > >>> _________________________________________________________________ > >>> http://clk.atdmt.com/UKM/go/197222280/direct/01/ > >>> Do you have a story that started on Hotmail? Tell us now > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >> > >> -- > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > >visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _________________________________________________________________ http://clk.atdmt.com/UKM/go/197222280/direct/01/ Do you have a story that started on Hotmail? Tell us now _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers