> The last image on the page has potential: If I enhance local contrast by
> high radius unsharp mask I get a result almost like from enfuse - only

I had a go at something like that with stm.

http://www.spectral3d.co.uk/misc/lamp8.png

Config for anyone who has doenloaded it is:

#
# Lamp.cfg
#

PROCESSORS:

1 = "compressor"
2 = "coltolum"
3 = "segment"
4 = "compressor"

DEPENDENCIES:

1:0 <- 0 # slot 0 is populated by src
2:0 <- 1 # populated by output of 1
3:0 <- 2 # populated by output of 1
4:0 <- 1 # slot 0 populated by output of 1
4:1 <- 3 # populated by output of segment

# Now set parameters
PARAMETERS:

# Set up first compressor
1:"discard darkest" = 5
1:"normalise"       = true
1:"compression function" = 0 # ashikhmin
1:"discard bright" = 0

#Local adaptation image for second pass
3:"number of layers"=500
3:"max bin size"=3

# Gamma correct & enhance contrast.
4:"compression function" = 2 #gamma
4:"gamma"          = 0.6
4:"contrast"       = 1
4:"normalise"      = true
4:"discard bright" = 0

OUTPUT: 4


> the lamp interior has a slight magenta cast. And this is exactly the
> problem of many HDR tonemappers - they invent colors which are not there
> in the source images.

I suspect that is down to the colour space used for the
transformation.
  My current dynamic range compressors all work in xyY, and operate
on the Y channel only, so chromaticities should be left alone
provided
I haven't screwed up somewhere.
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