Bruno Postle wrote:
On Sun 16-Jan-2011 at 06:10 -0800, kevin wrote:
For a real increase in speed with enblend it'd need to be designed so
that the problem it's solving can be broken into pieces that don't
require all the information of the entire image. That way when those
pieces are worked on by remote machines it wouldn't require all the
remote machines to have a large amount of main memory.
In any case, if it is required to send all images to all remote machines,
this may (of itself) cause an I/O bottle neck.
BugBear
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