Am 21.03.2011 11:05, schrieb Peter Suetterlin:
Partially, yes.  Of course the deblurring would not be done in (rectilinear)
image space, but even on the sphere the PSF is not constant over the FOV
(imagine rotation around mage center - or am I overseeing something?).  And
what is with objects in different distances?

The most usual cause for motion blur is camera shake (besides object movement of course). Camera shake is angular, hence there is (almost[1]) no difference between near and far objects.

Rotation of the camera around the optical axis (which would cause circular blur around the image center) is usually no problem. If you shoot from a tripod it's almost impossible to rotate the camera around the optical axis and if you shoot handheld motion blur caused by angular shake should be magnitudes larger than such a rotation.

If you attach a laser pointer to a camera you can see that usual shake often follows a more or less complex Lissajous curve. Hence there might be curved blur, but it should be uniform throughout the image in an angular way.

[1] There might be a certain amount of parallax if you don't shake around the no-parallax-point. However, since the angle normally is very small parallax shouldn't be of a problem.

best regards
--
Erik Krause
http://www.erik-krause.de

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