On Mar 21, 10:05 am, Peter Suetterlin <[email protected]>
wrote:

> Partially, yes.  Of course the deblurring would not be done in (rectilinear)
> image space, but even on the sphere the PSF is not constant over the FOV
> (imagine rotation around mage center - or am I overseeing something?).  And
> what is with objects in different distances?

Blurred objects at different distances should only be a problem if
there is parallax error. I suspect the effect of parallax error on
motion blur correction will be minor compared to its effect on basic
alignment!

... and yes, the more complex the motion ( eg irregular oscillations,
etc ) the more *difficult* it will be to model geometrically.

However, IMHO, the most commonly encountered camera-motion-blur should
be relatively easy to 'correct' with a fairly simple geometrical
model. Whilst I am certainly not averse to a comprehensive and perfect
solution, I think that even a *limited*, simple method of camera-
motion-blur correction would be a useful and much appreciated addition
to Hugin's armoury.

Also, if a basic motion blur correction 'infrastructure' were
implemented in Hugin, people experimenting with different algorithms,
etc might find it convenient to use Hugin as a handy workbench ... ?

:-J

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