On Mar 21, 10:05 am, Peter Suetterlin <[email protected]> wrote:
> Partially, yes. Of course the deblurring would not be done in (rectilinear) > image space, but even on the sphere the PSF is not constant over the FOV > (imagine rotation around mage center - or am I overseeing something?). And > what is with objects in different distances? Blurred objects at different distances should only be a problem if there is parallax error. I suspect the effect of parallax error on motion blur correction will be minor compared to its effect on basic alignment! ... and yes, the more complex the motion ( eg irregular oscillations, etc ) the more *difficult* it will be to model geometrically. However, IMHO, the most commonly encountered camera-motion-blur should be relatively easy to 'correct' with a fairly simple geometrical model. Whilst I am certainly not averse to a comprehensive and perfect solution, I think that even a *limited*, simple method of camera- motion-blur correction would be a useful and much appreciated addition to Hugin's armoury. Also, if a basic motion blur correction 'infrastructure' were implemented in Hugin, people experimenting with different algorithms, etc might find it convenient to use Hugin as a handy workbench ... ? :-J -- You received this message because you are subscribed to the Google Groups "Hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/hugin-ptx
