Am Thu, 3 Sep 2009 11:26:00 -0600
schrieb Jason Schaefer <j...@jasonschaefer.com>:

> Hello everyone
> 
> I have made a list of some of my dream features.. I'm excited for the
> possibilities that hydrogen's future holds!
> 
> - OSC (opensoundcontrol.org) support, this would open up many doors.
> client/server, network capable, specialized hardware interoperability,
> etc.
> 
> - With OSC implemented, it would be possible to support monome.org.
> Hydrogen's grid pattern editor is a perfect fit for monome boards!!
> The possibilities are huge! Also, it would generate a big buzz in the
> free hardware/software communities.
> 
> - filesystem location of loaded samples under the "layers" tab. Only
> the name is displayed, often cutoff. makes it impossible to find where
> samples are on the filesystem. Something like, right click on sample
> -> open file location.
> 
> - marker points on the song editor to mark points of interest in the
> song (ardour has this feature)
> 
> - cue points (marker) that can be triggered with external hardware
> (monome, keyboard, etc). Allow playback from particular place within a
> song. Hooked into the "marker points".
> 
> - trigger playback of patterns, not just samples, through osc and midi.
> 
> - simple sample editing. For example, trim points for each sample so
> you can trim a sample in hydrogen without making a new sample file. It
> would be great if it used points and lines so you could edit any
> portion of the sample. not just the front and back. This could also be
> implemented as "automation", as ardour does it.
there exist one experimental sample editor. try out the sample fun branch.
with this editor you can paint velocity and pan curves. so you can exactly 
adjust this values for each sample-position.

you can play samples revert or pingpong. here you can edit the beginning of 
sample, the endpoint of sample and the beginning for loops.
so its possible to play the first range of sample normal and from loop-position 
the loop, revert or pingpong playing starts.
the number of loops is adjustable. 
the best, all changes you made don't touch the original sample. all changes on 
sample will stored into songfile. if a song will loaded, the sample will 
loading into memory, using the vectors you have stored in songfile. and you can 
edit a sample during song-playback( in realtime).
blahblahblah.... 
all in one. its funny editor. i hope this will come in next version. 
   
> - no more 32 channel limitation, it should be hardware limit and not a
> code limit.
done, in h2 0.9.4!

> - pitch shifter and time stretcher capable of fine tuning to 100th steps.
> 
> - copy and paste for song and pattern editor
> 
> - restore from crash feature
> 
> - undo/redo (I can't count the times I've lost work :-(
> 
> - automation (ardour style) on individual squares (bars) in the song
> editor. This would allow pans, fades, effect, etc to be dynamically
> assigned to the song.

Beitrag #6 von marcgap1328 ยป 09.01.2009 21:27:29 

greetings
wolke

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