thijs van severen wrote:

fair enough, but ...
afaik these functions can only be controlled in the pattern editor with the rmb, right ?

No, you can control them with the left mouse button as well (just click at some point below/above a note in the note properties view (the thing that you called 'bottom window')).
btw : the bottom window function also changes to the function you select in the 'note property' dropdown. this is also a bit confusing, since you can change the bottom window function to something else without the 'note property' also changing to that function ('one-way sync' sort of thingy). so shouldnt the 'note property' and the bottom window (dont know what it's called?) be 'disconnected' ?I see no real use in the fact that they are linked, OR the fact that you can overrule the 'note property' setting using the dropdown left of the bottom window.
not a big deal, just wondering
There is a slight confusion here :) What i was referring to as the "note property window" is the same as your "bottom window" (which gets controlled with the combo box). Can you explain what you meant earlier? I don't know how to set the lead lag values for example without setting the combo box to "lead and lag" and then use one mouse button.


    What about moving the Note properties icons to the space where the
    combo box is at the moment?


do you want to do this because the users are used to the note property location on the gui?
This might be one point, but not the complete idea.. For me the separation of the elements is important. The elements that are used to control the note properties are at the bottom left, whereas the other control elements are under the pattern editor. And this space in the bottom left is more or less unused at the moment. The space in the middle is used and i think that it is likely that more elements will go into there in the future.

    Then we don't use the space in the middle and we don't mess up the
    separation of control elements (pattern editor / note properties
    editor).


are you talking about the 'hear' and 'quant' button being moved all the way to the right?
No no, they are ok.
i was also thinking that this is probably not a good idea and that we should keep the 'size' and 'res' dropdowns
so the order would then be like this :
size - res - hear - quant - drum/note - note props ('rmb') - input mode - destructive rec parameters

can you write down the order of the buttons you think is best ?
I pretty much like the current order in your last screenshot - apart from the fact that the rmb values are appearing there. The second thing is that it occurs to me that the recording parameters should be placed at the top of the hydrogen screen, as they are global parameters. They affect the whole thing, not only the pattern editor. But no idea where to place them exactly.

one of the reasons why i started thinking about these buttons was to get rid of the toggle buttons. they are very confusing (and that's based on my experience with explaining H2 to newbies, it's not just me being picky)

for example : the piano/drum toggle :
- in drum mode the button is inactive and has 'piano' on it
- when you click it the button is active and it has 'drum' on it, but the editor is in piano mode
explain *that* to someone that is new to hydrogen !!

there is a similar problem with the stacked/single-pattern mode button
this should also be changed to a 'double toggle button' (or whatever the correct name is)

Hm, i don't see this as a big problem. If you're totally new to hydrogen, you could have a look at the tooltip. I think it says "show piano roll" for the piano icon, which sounds pretty understandable for me.
a button should have 1 function that is active when the button is pressed down, inactive when it is not pressed. just like it is done for the BPM, Mixer, metronome, J trans, J Master ... buttons : simple and absolutely no way to misinterpret the function state.
For me it is fine to use those button where advanced functions come into place. Otherwise you end up with a lot of "greyed out" buttons which are just wasting screen space. And we're seeing that new features are added with every release, so the number of buttons will increase over time. But this is a classic user interface design problem.. People are discussing since ages which way to go. In my opinion those features (destructive recording, stacked pattern mode) are not self explaining (IMHO they can't be self-explaining because of their complexity) and are not understandable without reading some sort of documentation. All basic functions are implemented as non-toggle buttons (okay, maybe apart from the piano-roll button).
Regards,
Sebastian



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