Now that we are careful to always force-restore contexts upon rewinding
(where necessary), we can restore our optimisation to skip over
completed active execlists when dequeuing.

Referenecs: 35f3fd8182ba ("drm/i915/execlists: Workaround switching back to a 
completed context")
References: 8ab3a3812aa9 ("drm/i915/gt: Incrementally check for rewinding")
Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuopp...@linux.intel.com>
---
 .../drm/i915/gt/intel_execlists_submission.c  | 33 ++++++++++---------
 1 file changed, 17 insertions(+), 16 deletions(-)

diff --git a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c 
b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
index a8544692e7e2..e695852c1f61 100644
--- a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
+++ b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
@@ -1227,12 +1227,20 @@ static void set_preempt_timeout(struct intel_engine_cs 
*engine,
                     active_preempt_timeout(engine, rq));
 }
 
+static bool completed(const struct i915_request *rq)
+{
+       if (i915_request_has_sentinel(rq))
+               return false;
+
+       return __i915_request_is_complete(rq);
+}
+
 static void execlists_dequeue(struct intel_engine_cs *engine)
 {
        struct intel_engine_execlists * const execlists = &engine->execlists;
        struct i915_request **port = execlists->pending;
        struct i915_request ** const last_port = port + execlists->port_mask;
-       struct i915_request *last = *execlists->active;
+       struct i915_request *last, * const *active;
        struct virtual_engine *ve;
        struct rb_node *rb;
        bool submit = false;
@@ -1269,21 +1277,15 @@ static void execlists_dequeue(struct intel_engine_cs 
*engine)
         * i.e. we will retrigger preemption following the ack in case
         * of trouble.
         *
-        * In theory we can skip over completed contexts that have not
-        * yet been processed by events (as those events are in flight):
-        *
-        * while ((last = *active) && i915_request_completed(last))
-        *      active++;
-        *
-        * However, the GPU cannot handle this as it will ultimately
-        * find itself trying to jump back into a context it has just
-        * completed and barf.
         */
+       active = execlists->active;
+       while ((last = *active) && completed(last))
+               active++;
 
        if (last) {
-               if (__i915_request_is_complete(last)) {
-                       goto check_secondary;
-               } else if (need_preempt(engine, last)) {
+               GEM_BUG_ON(!i915_request_is_active(last));
+
+               if (need_preempt(engine, last)) {
                        ENGINE_TRACE(engine,
                                     "preempting last=%llx:%lld, prio=%d, 
hint=%d\n",
                                     last->fence.context,
@@ -1346,7 +1348,6 @@ static void execlists_dequeue(struct intel_engine_cs 
*engine)
                         * we hopefully coalesce several updates into a single
                         * submission.
                         */
-check_secondary:
                        if (!list_is_last(&last->sched.link,
                                          &engine->active.requests)) {
                                /*
@@ -1551,7 +1552,7 @@ static void execlists_dequeue(struct intel_engine_cs 
*engine)
         * of ordered contexts.
         */
        if (submit &&
-           memcmp(execlists->active,
+           memcmp(active,
                   execlists->pending,
                   (port - execlists->pending) * sizeof(*port))) {
                *port = NULL;
@@ -1559,7 +1560,7 @@ static void execlists_dequeue(struct intel_engine_cs 
*engine)
                        execlists_schedule_in(*port, port - execlists->pending);
 
                WRITE_ONCE(execlists->yield, -1);
-               set_preempt_timeout(engine, *execlists->active);
+               set_preempt_timeout(engine, *active);
                execlists_submit_ports(engine);
        } else {
                ring_set_paused(engine, 0);
-- 
2.20.1

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