nice...I always wondered y Crysis water looked like crap

On Nov 8, 10:09 am, Baddy <[EMAIL PROTECTED]> wrote:
> These are my conclusions on gma 950:-
>
> 1.Mainly there is no hardware vertex shader on gma 950.
> 2.since hardware tnl is done on hardware vertex shaders(in the case of
> intel igp's only)so no harware tnl.
> 3.vertex shader 2.0 and 2.0a are emulated because of the registry
> switch and they are processed by the cpu(resulting in very poor
> perfomance)
> 4.it has only hardware pixel shader 2.0 which is fast.thats why games
> like f.e.a.r work because they rely on pixel shading abilities only.
> 5.Volumetric effects(property of a normal shader 2.0 card) is absent
> and thats why crysis water looks horrible on gma 950 whereas even
> swiftshader can produce that water well... thats a drawback.
> 6.overall, i can say that gma 950 is a great onboard solution inspite
> of all the drawbacks that i mentioned and i am proud to have it.
>
> final thought:
>  i am grateful for all the members of this group and of course
> mr.rabbit(the god of mod) for inspiring me on learning about my
> onboard solution.... happy that i could learn this much on onboard
> GPUs.....
> thanks guys....
>
> On Oct 21, 1:29 pm, JuiCe <[EMAIL PROTECTED]> wrote:
>
> > Since it's supposed to be a "majordiscussion" I have to say that....
> > we are beaing foold by Intel.....
>
> > 1. New drivers (at least some of them 1518, 1545) work quite well on950- 
> > why aren't they supported by intel?
> > 2.GMA950on Macbooks has more GL capabilities and runs better! I
> > would like to have the same functionality on Windows. Even if those GL
> > Calls are calculated by CPU i still want them.
>
> > I have not run any benchmarks to compare 3DA and SW TnL=1 - I run the
> > latter because i find it more convenient and... I hardly play any
> > games anyway
>
> > Back on performance - since emulating TnL with software (3DA or SW) is
> > done by the CPU I guess having 2 GHz or above is the only option to
> > get decent fps in games that are 4-5 years old (or older - X2 runs
> > like crap in High Quality - It shoud run better IMHO).
>
> > Based on your RAM or CPU you should tweak in-game settings but in most
> > games based on Quake engine (Quake 3, JA) or HL turning of volumetric
> > shadows is a MUST! Try it with JA - it runs pretty good on my 1,66 C2D
> > in HQ 1280x800 - but with shadows set to 0.
>
> > Overall I'm pretty satisfied withGMA950- I can't run Mass Effect or
> > Bioshock but I have some time for Good Old Games now. System Shock 2
> > scares me....
>
> > On 21 Paź, 08:36, Baddy <[EMAIL PROTECTED]> wrote:
>
> > > yes 3d analyze gives way better graphics than the modded driver in the
> > > case of most wanted... why cant the driver be designed in such a way
> > > like 3d analyze for better graphics..... both the driver and 3d
> > > analyze do the same thing... offload the tnl to the cpu.... so why
> > > cant the driver give good graphics... so the problem is with the
> > > driver right? it means that the driver can be improved to emulate tnl
> > > and atleast make the graphics look good!!
>
> > > On Oct 20, 11:59 pm, Espionage724 <[EMAIL PROTECTED]> wrote:
>
> > > > Well the 950GMA is a weak GPU. Like extremely weak. So emulating HTnL
> > > > and all that stuff may make a somewhat FPS boost but you can't expect
> > > > to see more recent games run above 30FPS most of the time.
>
> > > > So what your saying is 3DA gives better graphics then the modded
> > > > drivers?
>
> > > > On Oct 20, 12:09 pm, Baddy <[EMAIL PROTECTED]> wrote:
>
> > > > > i am havingma950i.e 945g express chipset.. all i want to ask is
> > > > > about the capabilitites ofgma950.. the true power of it!!! i have 3d
> > > > > analyze.... and i want to know what the heck is the difference between
> > > > > hw tnl and software tnl.... is emulating tnl is equal to software
> > > > > tnl.... cos i am using the modded driver as well as 3d analyze...
>
> > > > > for ex:need for speed most wanted
>
> > > > > with modded driver and registry tweak(~speed.exe=1) the graphics are
> > > > > the same but fps increase... that isthe motion blur, visual
> > > > > treatment,shadows,rain effect, overbright are disabled.!!
>
> > > > > with 3d analyze, i emulate hardware tnl only that is enough to enable
> > > > > all the advanced graphic options and the game looks so good in 3d
> > > > > analyze but not on modded drivers....
>
> > > > > with the modded drivers we can force software tnl am i right? so why
> > > > > cant most wanted run in good graphics with modded driver?
>
> > > > > ex:brian lara cricket 2007
> > > > > this game has exactly the same problem.. when i run this game using
> > > > > modded drivers the screen flickers and i get yuck graphics. but in 3d
> > > > > analyze i get very good graphics and no flickers....
>
> > > > > so what is the basic concept behind software tnl and emulating hw
> > > > > tnl... and why cant the driver emulate hardware tnl....
>
> > > > > please explain i need some advice...
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