please post comments on the conclusion that i have made and please tell me if they are correct....
thanks in advance. On Nov 8, 8:09 pm, Baddy <[EMAIL PROTECTED]> wrote: > These are my conclusions on gma 950:- > > 1.Mainly there is no hardware vertex shader on gma 950. > 2.since hardware tnl is done on hardware vertex shaders(in the case of > intel igp's only)so no harware tnl. > 3.vertex shader 2.0 and 2.0a are emulated because of the registry > switch and they are processed by the cpu(resulting in very poor > perfomance) > 4.it has only hardware pixel shader 2.0 which is fast.thats why games > like f.e.a.r work because they rely on pixel shading abilities only. > 5.Volumetric effects(property of a normal shader 2.0 card) is absent > and thats why crysis water looks horrible on gma 950 whereas even > swiftshader can produce that water well... thats a drawback. > 6.overall, i can say that gma 950 is a great onboard solution inspite > of all the drawbacks that i mentioned and i am proud to have it. > > final thought: > i am grateful for all the members of this group and of course > mr.rabbit(the god of mod) for inspiring me on learning about my > onboard solution.... happy that i could learn this much on onboard > GPUs..... > thanks guys.... > > On Oct 21, 1:29 pm, JuiCe <[EMAIL PROTECTED]> wrote: > > > Since it's supposed to be a "majordiscussion" I have to say that.... > > we are beaing foold by Intel..... > > > 1. New drivers (at least some of them 1518, 1545) work quite well on950- > > why aren't they supported by intel? > > 2.GMA950on Macbooks has more GL capabilities and runs better! I > > would like to have the same functionality on Windows. Even if those GL > > Calls are calculated by CPU i still want them. > > > I have not run any benchmarks to compare 3DA and SW TnL=1 - I run the > > latter because i find it more convenient and... I hardly play any > > games anyway > > > Back on performance - since emulating TnL with software (3DA or SW) is > > done by the CPU I guess having 2 GHz or above is the only option to > > get decent fps in games that are 4-5 years old (or older - X2 runs > > like crap in High Quality - It shoud run better IMHO). > > > Based on your RAM or CPU you should tweak in-game settings but in most > > games based on Quake engine (Quake 3, JA) or HL turning of volumetric > > shadows is a MUST! Try it with JA - it runs pretty good on my 1,66 C2D > > in HQ 1280x800 - but with shadows set to 0. > > > Overall I'm pretty satisfied withGMA950- I can't run Mass Effect or > > Bioshock but I have some time for Good Old Games now. System Shock 2 > > scares me.... > > > On 21 Paź, 08:36, Baddy <[EMAIL PROTECTED]> wrote: > > > > yes 3d analyze gives way better graphics than the modded driver in the > > > case of most wanted... why cant the driver be designed in such a way > > > like 3d analyze for better graphics..... both the driver and 3d > > > analyze do the same thing... offload the tnl to the cpu.... so why > > > cant the driver give good graphics... so the problem is with the > > > driver right? it means that the driver can be improved to emulate tnl > > > and atleast make the graphics look good!! > > > > On Oct 20, 11:59 pm, Espionage724 <[EMAIL PROTECTED]> wrote: > > > > > Well the 950GMA is a weak GPU. Like extremely weak. So emulating HTnL > > > > and all that stuff may make a somewhat FPS boost but you can't expect > > > > to see more recent games run above 30FPS most of the time. > > > > > So what your saying is 3DA gives better graphics then the modded > > > > drivers? > > > > > On Oct 20, 12:09 pm, Baddy <[EMAIL PROTECTED]> wrote: > > > > > > i am havingma950i.e 945g express chipset.. all i want to ask is > > > > > about the capabilitites ofgma950.. the true power of it!!! i have 3d > > > > > analyze.... and i want to know what the heck is the difference between > > > > > hw tnl and software tnl.... is emulating tnl is equal to software > > > > > tnl.... cos i am using the modded driver as well as 3d analyze... > > > > > > for ex:need for speed most wanted > > > > > > with modded driver and registry tweak(~speed.exe=1) the graphics are > > > > > the same but fps increase... that isthe motion blur, visual > > > > > treatment,shadows,rain effect, overbright are disabled.!! > > > > > > with 3d analyze, i emulate hardware tnl only that is enough to enable > > > > > all the advanced graphic options and the game looks so good in 3d > > > > > analyze but not on modded drivers.... > > > > > > with the modded drivers we can force software tnl am i right? so why > > > > > cant most wanted run in good graphics with modded driver? > > > > > > ex:brian lara cricket 2007 > > > > > this game has exactly the same problem.. when i run this game using > > > > > modded drivers the screen flickers and i get yuck graphics. but in 3d > > > > > analyze i get very good graphics and no flickers.... > > > > > > so what is the basic concept behind software tnl and emulating hw > > > > > tnl... and why cant the driver emulate hardware tnl.... > > > > > > please explain i need some advice... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. 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