It might be able to do that, but other integrated graphics chips have been
able to do everything a million times better.  especially nvidia integrated.

On Tue, Nov 11, 2008 at 9:04 AM, Baddy <[EMAIL PROTECTED]> wrote:

>
> cos it is!!!
> i accept that its crappier than other onboards....
> still it can run almost 75% of shader 2.0 games(with modded drivers of
> course) without a problem....
> so... overall from the price-to-perfomance point of view it
> rocks!!!....
> i dint spend a bit of extra money to play all the games that werent
> supposed to work....
> so its a good solution right??!!!!
>
> On Nov 11, 6:53 pm, "micah taylor" <[EMAIL PROTECTED]> wrote:
> > wait... why is it a good onboard solution overall?
> >
> > On Tue, Nov 11, 2008 at 1:09 AM, Baddy <[EMAIL PROTECTED]> wrote:
> >
> > > This is just a copy paste from my conclusons on gma 950 hope you guys
> > > like it....
> > > here it is:
> >
> > > These are my conclusions on gma 950:-
> >
> > > 1.Mainly there is no hardware vertex shader on gma 950.
> > > 2.since hardware tnl is done on hardware vertex shaders(in the case of
> > > intel igp's only)so no harware tnl.
> > > 3.vertex shader 2.0 and 2.0a are emulated because of the registry
> > > switch and they are processed by the cpu(resulting in very poor
> > > perfomance)
> > > 4.it has only hardware pixel shader 2.0 which is fast.thats why games
> > > like f.e.a.r work because they rely on pixel shading abilities only.
> > > 5.Volumetric effects(property of a normal shader 2.0 card) is absent
> > > and thats why crysis water looks horrible on gma 950 whereas even
> > > swiftshader can produce that water well... thats a drawback.
> > > 6.overall, i can say that gma 950 is a great onboard solution inspite
> > > of all the drawbacks that i mentioned and i am proud to have it.
> >
> > > And i am going to buy a 9600 gt(due to desperation) .... so i d like
> > > to exhibit my findings on gma 950 which may be useful for
> > > others .....thanks in advance....
> >
>

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