wait... why is it a good onboard solution overall? On Tue, Nov 11, 2008 at 1:09 AM, Baddy <[EMAIL PROTECTED]> wrote:
> > This is just a copy paste from my conclusons on gma 950 hope you guys > like it.... > here it is: > > These are my conclusions on gma 950:- > > 1.Mainly there is no hardware vertex shader on gma 950. > 2.since hardware tnl is done on hardware vertex shaders(in the case of > intel igp's only)so no harware tnl. > 3.vertex shader 2.0 and 2.0a are emulated because of the registry > switch and they are processed by the cpu(resulting in very poor > perfomance) > 4.it has only hardware pixel shader 2.0 which is fast.thats why games > like f.e.a.r work because they rely on pixel shading abilities only. > 5.Volumetric effects(property of a normal shader 2.0 card) is absent > and thats why crysis water looks horrible on gma 950 whereas even > swiftshader can produce that water well... thats a drawback. > 6.overall, i can say that gma 950 is a great onboard solution inspite > of all the drawbacks that i mentioned and i am proud to have it. > > And i am going to buy a 9600 gt(due to desperation) .... so i d like > to exhibit my findings on gma 950 which may be useful for > others .....thanks in advance.... > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
