wait... why is it a good onboard solution overall?

On Tue, Nov 11, 2008 at 1:09 AM, Baddy <[EMAIL PROTECTED]> wrote:

>
> This is just a copy paste from my conclusons on gma 950 hope you guys
> like it....
> here it is:
>
> These are my conclusions on gma 950:-
>
> 1.Mainly there is no hardware vertex shader on gma 950.
> 2.since hardware tnl is done on hardware vertex shaders(in the case of
> intel igp's only)so no harware tnl.
> 3.vertex shader 2.0 and 2.0a are emulated because of the registry
> switch and they are processed by the cpu(resulting in very poor
> perfomance)
> 4.it has only hardware pixel shader 2.0 which is fast.thats why games
> like f.e.a.r work because they rely on pixel shading abilities only.
> 5.Volumetric effects(property of a normal shader 2.0 card) is absent
> and thats why crysis water looks horrible on gma 950 whereas even
> swiftshader can produce that water well... thats a drawback.
> 6.overall, i can say that gma 950 is a great onboard solution inspite
> of all the drawbacks that i mentioned and i am proud to have it.
>
> And i am going to buy a 9600 gt(due to desperation) .... so i d like
> to exhibit my findings on gma 950 which may be useful for
> others .....thanks in advance....
> >
>

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