This is just a copy paste from my conclusons on gma 950 hope you guys
like it....
here it is:

These are my conclusions on gma 950:-

1.Mainly there is no hardware vertex shader on gma 950.
2.since hardware tnl is done on hardware vertex shaders(in the case of
intel igp's only)so no harware tnl.
3.vertex shader 2.0 and 2.0a are emulated because of the registry
switch and they are processed by the cpu(resulting in very poor
perfomance)
4.it has only hardware pixel shader 2.0 which is fast.thats why games
like f.e.a.r work because they rely on pixel shading abilities only.
5.Volumetric effects(property of a normal shader 2.0 card) is absent
and thats why crysis water looks horrible on gma 950 whereas even
swiftshader can produce that water well... thats a drawback.
6.overall, i can say that gma 950 is a great onboard solution inspite
of all the drawbacks that i mentioned and i am proud to have it.

And i am going to buy a 9600 gt(due to desperation) .... so i d like
to exhibit my findings on gma 950 which may be useful for
others .....thanks in advance....
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