This is just a copy paste from my conclusons on gma 950 hope you guys like it.... here it is:
These are my conclusions on gma 950:- 1.Mainly there is no hardware vertex shader on gma 950. 2.since hardware tnl is done on hardware vertex shaders(in the case of intel igp's only)so no harware tnl. 3.vertex shader 2.0 and 2.0a are emulated because of the registry switch and they are processed by the cpu(resulting in very poor perfomance) 4.it has only hardware pixel shader 2.0 which is fast.thats why games like f.e.a.r work because they rely on pixel shading abilities only. 5.Volumetric effects(property of a normal shader 2.0 card) is absent and thats why crysis water looks horrible on gma 950 whereas even swiftshader can produce that water well... thats a drawback. 6.overall, i can say that gma 950 is a great onboard solution inspite of all the drawbacks that i mentioned and i am proud to have it. And i am going to buy a 9600 gt(due to desperation) .... so i d like to exhibit my findings on gma 950 which may be useful for others .....thanks in advance.... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
