Halo 2 won't run most likely because Microsoft decided to change things up from the Xbox version to the PC version...
BUT I imagine if you SOMEHOW managed to run Halo 2 on a emulator that didn't emulate the graphics, then it might run. Just my guess though Also how much CPU did the original Xbox have? Compare that with how much CPU the PC version requires. If i'm correct, the original xbox had like 733MHz intel-based CPU and the Halo 2 requirements for PC are above 1.6GHz (my laptop wouldn't run it and it was 1.6GHz). Also the second Diablo III or SC2 comes out (or a demo arises), I will download it! On Fri, Jul 17, 2009 at 10:50 PM, [email protected]<[email protected]> wrote: > > > > Updates: > > * Thanks to Xordiah we have it confirmed that the game will be > based upon Pixel Shader version 2.0. This comes as no surprise, and > has become a pretty basic level of shader technology to most graphics > cards for the last five years. Nothing requiring outrageously > demanding in terms of the graphics cards inherently in that. (more on > shaders) > * We know that the game is not a Vista exclusive title; it has to > run on XP and Mac OSX as well. This means it cannot be a native > DirectX 10 title at heart, because that simply wouldn’t run on XP as > XP doesn’t have the appropriate API libraries and therefore wouldn’t > run the game. So don’t expect out of this world next gen graphics > through this route (though some use of X10 features while using Vista > through extensions would be possible). (more on Vista & DX10) > * The use of DirectX 9 is also in line with the use of Pixel > Shader 2.0 technology discussed in the first bullet point. More > specifically, it looks as if Blizzard would be using either DirectX > 9.0 or 9.0a as the DirectX basis, not 9.0c as that would be using > Pixel Shader 3.0 then. (more on Shaders & DX10) > * Additionally it also has to have an OpenGL rendering > capabilities which would be necessary to run on OSX, as it has no > DirectX APIs of any kind to speak of, thus the game must have an > OpenGL mode, just as its predecessors World of Warcraft and Warcraft 3 > did. It would be possible then to use one mode or the other for > rendering for either on Windows XP or Vista. > * Blizzard licensed Havok’s Physics technology and development > tools nearly two years ago, well before the announcement of Starcraft > II, for use in their games. This technology would ease the creation of > realistic movement, destructibles, and basically enhancing realistic > appearance. Blizzard confirmed in an FAQ listed on their website that > the Havok Physics engine has been integrated into Starcraft II and > will feature in the game. (more on Havok) > * At this point there are few Product lines that will/will not > work by definition: > o Sorry all of you out there with Nvidia Geforce 1-4 cards, > you have no Pixel Shader 2.0 support, and as far as Blizzard have made > clear that’s a basic part of the game’s requirements. Without > compatible cards with the PS 2.0 standard, they are a no-go, not that > the performance of these cards have allowed for their owners to have > any real gaming use out of them in the last few years anyway. > o Compatible Pixel Shader 2.0 and above cards start with the > Geforce FX series from Nvidia, the Radeon 9500 and above from ATI/AMD, > and the GMA 900 onboard graphics from Intel. These are pretty much the > bottom grade possible to get StarCraft running with Blizzard’s > technical demands. These aren’t recommendations to rush out and buy > for your machine as most likely these cards would run awfully, but > they’d get the game going on a bare level, and if you have worse than > that… Unlucky > > > -- Espionage724 Has A Signature... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
