Type net_graph 3 in console on css if you don't believe me.

On Dec 13, 8:32 pm, Namige <[email protected]> wrote:
> Man, I never said Ping causes LAG...
>
> I said high ping can be the result of a very laggy computer as in 500+
> ping on a pc running the game at 5fps...
>
> I know I'm right. 1fps = takes 1 second to produce 1 frame. Therefore
> it cannot send/recieve back to the server faster than it can process
> (fps) so 1000 MS = 1 second. So 1000 ping.
>
> 1fps = 1000 ping(Minimum)
> 5fps = 200 Ping(Minimum).
> 10fps = 100 ping(Minimum).
> After that, it's based on CONNECTION. So if your Uber PC is running a
> game at 10000 fps, and you have 800 ping... then you have a scrubber
> connection.
>
> I may be 10, but I am a NERD
>
> On Dec 13, 6:57 pm, MAD_BEAST <[email protected]> wrote:
>
>
>
> > God....
>
> > hahahahahaahha this kid is hilarious!
>
> > PING cuases LAG... LAG is not always caused by PING.
>
> > The limitation of the transactions in terms of packages is real,  but
> > in this case... in that case only VERY old computers wont be able to
> > calculate the transactions
>
> > Even consoles get PING... why?
> > becuase of the internet connection... so consoles are not capable to
> > do the transaction? NO.
>
> > PING IS CAUSED by the INTERNET CONNECTION.
>
> > Im pretty sure that Angelic is right... im not going to argue with a
> > kid.
> > but you are old enough to know that expert people posts in this place.
>
> > its Angelic Tears and MAD_BEAST vs Namige.... EPIC 
> > FAIL.http://www.facebook.com/MADBEAST9?ref=profile#/photo.php?pid=6466980&;...
>
> > Hero your problem is because bigger maps require higher power from you
> > machine becuase of the rendering... and as you know certain servers
> > use to run determined maps, perhaps the server where you play that
> > specific map is far away and full of laggers.- Hide quoted text -
>
> - Show quoted text -

INTEL 9xx SOLDIERS SANS FRONTIERS

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