Man, I never said Ping causes LAG... I said high ping can be the result of a very laggy computer as in 500+ ping on a pc running the game at 5fps...
I know I'm right. 1fps = takes 1 second to produce 1 frame. Therefore it cannot send/recieve back to the server faster than it can process (fps) so 1000 MS = 1 second. So 1000 ping. 1fps = 1000 ping(Minimum) 5fps = 200 Ping(Minimum). 10fps = 100 ping(Minimum). After that, it's based on CONNECTION. So if your Uber PC is running a game at 10000 fps, and you have 800 ping... then you have a scrubber connection. I may be 10, but I am a NERD On Dec 13, 6:57 pm, MAD_BEAST <[email protected]> wrote: > God.... > > hahahahahaahha this kid is hilarious! > > PING cuases LAG... LAG is not always caused by PING. > > The limitation of the transactions in terms of packages is real, but > in this case... in that case only VERY old computers wont be able to > calculate the transactions > > Even consoles get PING... why? > becuase of the internet connection... so consoles are not capable to > do the transaction? NO. > > PING IS CAUSED by the INTERNET CONNECTION. > > Im pretty sure that Angelic is right... im not going to argue with a > kid. > but you are old enough to know that expert people posts in this place. > > its Angelic Tears and MAD_BEAST vs Namige.... EPIC > FAIL.http://www.facebook.com/MADBEAST9?ref=profile#/photo.php?pid=6466980&... > > Hero your problem is because bigger maps require higher power from you > machine becuase of the rendering... and as you know certain servers > use to run determined maps, perhaps the server where you play that > specific map is far away and full of laggers. INTEL 9xx SOLDIERS SANS FRONTIERS
