lol, vertex shader caps value of -1...
hmm, isnt the windows 2000 architecture is relatively the same as NT? or XP?

On Wed, Jan 20, 2010 at 4:25 AM, Espionage724 <[email protected]>wrote:

> Just thought I try this OS out for fun with intel stock drivers.
>
> World of Warcraft's gx.log says this
>
> 1/19 15:12:56.062  CGxDevice::DeviceAdapterID(): RET: 1, VID: 8086,
> DID: 27a2, DVER: 0.0
> 1/19 15:12:56.093  CGxDevice::DeviceAdapterInfer(): RET: 1, DID: 0
> 1/19 15:12:56.093  DetectHardware():
> 1/19 15:12:56.093       cpuIdx: 1
> 1/19 15:12:56.093       videoID: 168
> 1/19 15:12:56.093       soundIdx: 0
> 1/19 15:12:56.093       memIdx: 0
> 1/19 15:12:56.125  ConsoleDeviceInitialize(): hwDetect = 1, hwChanged
> = 0
> 1/19 15:12:56.312  CGxDeviceD3d::DeviceSetFormat():
> 1/19 15:12:56.312       Format 800 x 600 @ 60 Fullscreen, ArgbX888, Ds24X,
> multisample 1
> 1/19 15:12:56.718  Caps:
> 1/19 15:12:56.718       numTmus: 8
> 1/19 15:12:56.718       generateMipMaps: 0
> 1/19 15:12:56.718       texFilterAnisotropic: 1, 4
> 1/19 15:12:56.718       rttFormat: 1, 1
> 1/19 15:12:56.718       pixelShaderTarget: 4
> 1/19 15:12:56.718       vertexShaderTarget: -1
> 1/19 15:12:56.718       vertexShaderConstants: 0
> 1/19 15:12:56.718       numStreams: 16
>
> And "pixelShaderTarget: 4" is what seems the most interesting.
> "vertexShaderTarget: -1" seems interesting also. Both these values are
> different on XP and windows 7 btw.
>
> And also I noticed that the 2k divers are a month updated more then
> the XP drivers (3/08 to 2/08) (xp drivers im not 100% sure but its
> either 08 or 09).
>
> I'm still updating WoW so i'm curious if theres much of a performance
> difference.
>
> --
> INTEL 9xx SOLDIERS SANS FRONTIERS
>
>
-- 
INTEL 9xx SOLDIERS SANS FRONTIERS

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