lol, vertex shader caps value of -1... hmm, isnt the windows 2000 architecture is relatively the same as NT? or XP?
On Wed, Jan 20, 2010 at 4:25 AM, Espionage724 <[email protected]>wrote: > Just thought I try this OS out for fun with intel stock drivers. > > World of Warcraft's gx.log says this > > 1/19 15:12:56.062 CGxDevice::DeviceAdapterID(): RET: 1, VID: 8086, > DID: 27a2, DVER: 0.0 > 1/19 15:12:56.093 CGxDevice::DeviceAdapterInfer(): RET: 1, DID: 0 > 1/19 15:12:56.093 DetectHardware(): > 1/19 15:12:56.093 cpuIdx: 1 > 1/19 15:12:56.093 videoID: 168 > 1/19 15:12:56.093 soundIdx: 0 > 1/19 15:12:56.093 memIdx: 0 > 1/19 15:12:56.125 ConsoleDeviceInitialize(): hwDetect = 1, hwChanged > = 0 > 1/19 15:12:56.312 CGxDeviceD3d::DeviceSetFormat(): > 1/19 15:12:56.312 Format 800 x 600 @ 60 Fullscreen, ArgbX888, Ds24X, > multisample 1 > 1/19 15:12:56.718 Caps: > 1/19 15:12:56.718 numTmus: 8 > 1/19 15:12:56.718 generateMipMaps: 0 > 1/19 15:12:56.718 texFilterAnisotropic: 1, 4 > 1/19 15:12:56.718 rttFormat: 1, 1 > 1/19 15:12:56.718 pixelShaderTarget: 4 > 1/19 15:12:56.718 vertexShaderTarget: -1 > 1/19 15:12:56.718 vertexShaderConstants: 0 > 1/19 15:12:56.718 numStreams: 16 > > And "pixelShaderTarget: 4" is what seems the most interesting. > "vertexShaderTarget: -1" seems interesting also. Both these values are > different on XP and windows 7 btw. > > And also I noticed that the 2k divers are a month updated more then > the XP drivers (3/08 to 2/08) (xp drivers im not 100% sure but its > either 08 or 09). > > I'm still updating WoW so i'm curious if theres much of a performance > difference. > > -- > INTEL 9xx SOLDIERS SANS FRONTIERS > >
-- INTEL 9xx SOLDIERS SANS FRONTIERS
