Hmm CoD5, we don't even kno the exact reason why CoD4 doesn't work
lol. I predict it has to do with DXT textures, and theres no way to
emulate that (cept for 3DA, but that doesn't work either).

My suggestion is to start with a more popular engine (like UE3)
because its used with a lot of games, where as the engine for CoD5 I
don't think is used anywhere else (the CoD4 engine however is used in
some 007 game I believe?)

Although idk where to even start with Unreal Engine 3 games to make
them support SM2.0, but then again I though I heard that it could
support SM2.0, idk

On Wed, Mar 3, 2010 at 12:29 AM, gma3100 <[email protected]> wrote:
> oops i guess i saw wrongly
> weird though
> so wat mods are we going to mod first?maybe our first project should
> be simple like say hmm cod5???
>
> On Mar 3, 11:46 am, "THEfog ." <[email protected]> wrote:
>> I was sure that they both used 2.5, cause the first one allowed shaders to
>> be downgraded to sm2.0
>>
>> THEfog
>>
>> On 03/03/2010 10:41 AM, "Espionage724" <[email protected]> wrote:
>>
>> Wait, I thought bioshock and bioshock both used unreal engine 2.5? So
>> i read anyway...
>>
>> On Tue, Mar 2, 2010 at 4:23 PM, gma3100 <[email protected]> wrote:
>> > shouldnt a sequel to a game have ...
>>
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