yea its possible but on the x800 which is shader pixel 2.0b ok so since everybody is in favour of ue3 we go with unreal tornament 3
On Mar 4, 5:03 am, Espionage724 <[email protected]> wrote: > Hmm CoD5, we don't even kno the exact reason why CoD4 doesn't work > lol. I predict it has to do with DXT textures, and theres no way to > emulate that (cept for 3DA, but that doesn't work either). > > My suggestion is to start with a more popular engine (like UE3) > because its used with a lot of games, where as the engine for CoD5 I > don't think is used anywhere else (the CoD4 engine however is used in > some 007 game I believe?) > > Although idk where to even start with Unreal Engine 3 games to make > them support SM2.0, but then again I though I heard that it could > support SM2.0, idk > > > > On Wed, Mar 3, 2010 at 12:29 AM, gma3100 <[email protected]> wrote: > > oops i guess i saw wrongly > > weird though > > so wat mods are we going to mod first?maybe our first project should > > be simple like say hmm cod5??? > > > On Mar 3, 11:46 am, "THEfog ." <[email protected]> wrote: > >> I was sure that they both used 2.5, cause the first one allowed shaders to > >> be downgraded to sm2.0 > > >> THEfog > > >> On 03/03/2010 10:41 AM, "Espionage724" <[email protected]> wrote: > > >> Wait, I thought bioshock and bioshock both used unreal engine 2.5? So > >> i read anyway... > > >> On Tue, Mar 2, 2010 at 4:23 PM, gma3100 <[email protected]> wrote: > >> > shouldnt a sequel to a game have ... > > >> -- > >> Espionage724 Has A Signature... > > >> -- > > >> INTEL 9xx SOLDIERS SANS FRONTIERS > > > -- > > INTEL 9xx SOLDIERS SANS FRONTIERS > > -- > Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
