yea its possible but on the x800 which is shader pixel 2.0b
ok so since everybody is in favour of ue3 we go with unreal tornament
3

On Mar 4, 5:03 am, Espionage724 <[email protected]> wrote:
> Hmm CoD5, we don't even kno the exact reason why CoD4 doesn't work
> lol. I predict it has to do with DXT textures, and theres no way to
> emulate that (cept for 3DA, but that doesn't work either).
>
> My suggestion is to start with a more popular engine (like UE3)
> because its used with a lot of games, where as the engine for CoD5 I
> don't think is used anywhere else (the CoD4 engine however is used in
> some 007 game I believe?)
>
> Although idk where to even start with Unreal Engine 3 games to make
> them support SM2.0, but then again I though I heard that it could
> support SM2.0, idk
>
>
>
> On Wed, Mar 3, 2010 at 12:29 AM, gma3100 <[email protected]> wrote:
> > oops i guess i saw wrongly
> > weird though
> > so wat mods are we going to mod first?maybe our first project should
> > be simple like say hmm cod5???
>
> > On Mar 3, 11:46 am, "THEfog ." <[email protected]> wrote:
> >> I was sure that they both used 2.5, cause the first one allowed shaders to
> >> be downgraded to sm2.0
>
> >> THEfog
>
> >> On 03/03/2010 10:41 AM, "Espionage724" <[email protected]> wrote:
>
> >> Wait, I thought bioshock and bioshock both used unreal engine 2.5? So
> >> i read anyway...
>
> >> On Tue, Mar 2, 2010 at 4:23 PM, gma3100 <[email protected]> wrote:
> >> > shouldnt a sequel to a game have ...
>
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