I did this, idk I think the performance was the same for me. Without
the addgame.reg on L4D though, it was sort of playable (playable as in
no graphics glitches except the no-darkness thing).

On Fri, Mar 5, 2010 at 3:38 PM, Namige <[email protected]> wrote:
> So you're saying removing .reg Actually speeds up l4d? hmm I ain't
> tried that
>
> Gerard wrote:
>> Actually My walls in L4D2 are all textured, and I see no brightness
>> bug. Just in L4D there is an occasional glare on the walls. The Alpha
>> drivers are great.
>>
>> On Mar 5, 8:26 pm, Espionage724 <[email protected]> wrote:
>> > BUt I imagine you have the brightness thing though?
>> >
>> > Also type mat_info and see if your hardware supports Pixel Shaders 2.0b
>> >
>> >
>> >
>> >
>> >
>> > On Fri, Mar 5, 2010 at 5:53 AM, Gerard <[email protected]> wrote:
>> > > I got it to run by going to the registry and deleting the .reg files.
>> > > No graphical oddities and shaders work. Alpha 1 MD, 20-30FPs indoors
>> > > 10-20 outdoors so very playable on L4D1. Gonna try L4D2. This is on a
>> > > white macbook.
>> >
>> > > On Mar 5, 6:21 pm, Espionage724 <[email protected]> wrote:
>> > >> It runs better on CS:S maps (like cs_office) without software vertex.
>> > >> Thats as good as it can get though from my tests....
>> >
>> > >> On Thu, Mar 4, 2010 at 10:16 PM, THEfog . <[email protected]> 
>> > >> wrote:
>> > >> > Yeah i would only get playable FPS when inside (20+) and out side i 
>> > >> > got
>> > >> > abysmll FPS (5-10FPS) and this is with ALL the tweaks that i could 
>> > >> > find.
>> >
>> > >> > On Fri, Mar 5, 2010 at 7:15 AM, Namige <[email protected]> wrote:
>> >
>> > >> >> What's your average gps on l4d? When I try run it on gma 950 I get
>> > >> >> 2fps... How you get it to run smooth?
>> >
>> > >> >> Gerard wrote:
>> > >> >> > I got left 4 dead 1 & 2 to run using the windows vista/7 V1.1 
>> > >> >> > drivers
>> > >> >> > and i used the addgame.reg to make the shaders work properly, but i
>> > >> >> > upgraded to the alpha drivers and the addgame tweak no longer 
>> > >> >> > works.
>> > >> >> > Is there a fix?
>> >
>> > >> >> --
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